边缘世界 RimWorld

边缘世界 RimWorld

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Eccentric Extras - Flares
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Mod, 1.3, 1.4, 1.5, 1.6
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2.496 MB
2021 年 7 月 20 日 上午 10:44
9 月 8 日 上午 11:12
17 项改动说明 ( 查看 )

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Eccentric Extras - Flares

在 Aelanna 的 2 个合集中
Eccentric Tech
13 件物品
The Eccentric's Angels [1.4]
148 件物品
描述
Adds a number of illumination devices to help light up areas when it gets dark! Create temporary light sources to help mitigate movement, work speed, and surgery success penalties!

Mod Contents

This mod adds 10 new utility weapons:

  • Torches - A primitive torch that can be lit and thrown for emergency lighting. They can be quickly crafted at a Crafting Spot or Tailoring Bench.
  • Flares - A pyrotechnic tube that burns brightly when lit, manufactured flares are longer-lasting and brighter than primitive torches. Like torches, they can ignite flammable objects if thrown directly on them.
  • Flare Guns - A lightweight, single-shot pistol that fires a parachute flare. Parachute flares can only be used outdoors, but light up a larger area than a hand-held flare.
  • Chemlights - A small plastic tube filled with luminescent chemicals. They are much lighter than flares and have a much smaller light radius, but last for a very long time and have no risk of starting fires. Comes in red, orange, yellow, green, blue, purple, and darklight variants.


This mod also adds 7 new utility apparel:
  • Torch Pack - A utility pack containing a number of primitive torches, which can be manually thrown or automatically used when the wearer is in darkness.
  • Flare Pack - A utility pack containing a number of pyrotechnic flares, which can be manually thrown or automatically used when the wearer is in darkness.
  • Flare Gun Pack - A utility pack containing a flare gun and a number of flare rounds. It can be fired manually or automatically used when the wearer is in a dark, unroofed area.
  • Chemlight Pack - A utility pack containing a variety of chemlights, which can be selected and manually thrown or automatically used when the wearer is in darkness.
  • Flare Leg Pack, Flare Gun Pack, and Chemlight Leg Pack - Variants of the standard utility packs that are worn on the legs instead of on the waist, in order to free up the waist slot for other tools. Torches are too bulky to fit in a leg pack, though.

Additionally, Flares also adds:
  • Illumination Shells - These shells carry large parachute flares that can light up a large area for far longer than a regular flare gun round can, but must be launched from a mortar.

Combat Extended

This mod is natively compatible with Combat Extended and should self-patch so long as it is loaded after CE in the mod list.

With Combat Extended enabled, torches, flares, and chemlights become single-use grenade-style weapons. The flare gun uses 26.5mm flare rounds.

Recommendations

If you are not using Combat Extended, a sidearm mod such as Simple Sidearms can be used to carry illumination devices alongside regular weapons!

Flares look great when you're using Realistic Darkness!

Known Issues

  • Due to a flaw in vanilla pawn logic, colonists will not automatically reload packs until they are completely empty. You can force a colonist to do a partial reload, but it will waste some of the materials; switching to a variable cost per charge causes pawns to constantly reload as soon as they use a single charge, which makes them extremely disruptive for work such as mining and construction.

Links and Credits

The legacy version of Flares for RimWorld v1.0~1.2 can be found here

Creative Commons sounds for this mod were downloaded from freesound.org: Flare Gun[freesound.org] | Road Flare[freesound.org]

Eccentric Tech is a companion mod series to The Eccentric's Angels, a RimWorld-inspired webcomic on Reddit!
159 条留言
Jan2607 11 月 1 日 下午 4:00 
Nah, unfortunately the submod is broken for CE. Can't load the map.
Jan2607 11 月 1 日 下午 3:46 
Oh great, thank you! :)
Aelanna  [作者] 11 月 1 日 下午 3:45 
@Jan2607 - I took a quick look and it seems like someone actually did create a submod that adds bioferrite variants of this mod's flare packs. :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3429283292
Jan2607 11 月 1 日 下午 3:42 
Thanks for your quick reply! Any chance for you adding a disruptor flare to throw by hand? Because I'm really annoyed that I have to use up my utility slot for those vanilla disruptor flare packs...
Aelanna  [作者] 11 月 1 日 下午 3:38 
@Jan2607 - They do not. This mod predates Anomaly by many years and exist purely for illumination, which affects movement speed, work speed, and with Combat Extended, shooting accuracy. They will prevent your colonists from being hurt by unnatural darkness but will not stun pawns nor reveal invisible enemies.
Jan2607 11 月 1 日 下午 3:28 
Do these flares also work like Anomaly disruptor flares to uncover and stun creatures?
darkzero 10 月 8 日 下午 6:04 
Sorry for the delayed reply. Leg packs and belt packs. Held too I think. The use the passively but actively not so much. I believe there was some kind of error but its been so long I don't have a copy of it anymore.

I'll reconfigure my list and see if I can get it too you this weekend.
Aelanna  [作者] 9 月 22 日 下午 1:21 
@darkzero - The held (weapon) flares or the packs? Are you getting any errors?
darkzero 9 月 22 日 上午 11:53 
As a heads up this mod doesn't play nice with Modular weapons 2. It doesn't allow the flares to be tossed manually.
Aelanna  [作者] 9 月 8 日 上午 11:12 
@RaidianaS - I just pushed v2.6.2 that should fix this (again), thanks for the report!