MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

2,984 ratings
Yet Another Mechlab
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File Size
Posted
Updated
6.829 GB
Jul 17, 2021 @ 8:34am
Nov 29 @ 8:26am
154 Change Notes ( view )

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Yet Another Mechlab

Description
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports importing vanilla savegames and mech mods. Coop compatible. Does not require any DLCs.

0.97.4 - for MW5 version 1.13.378 / DLC7
29 Nov 2025

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Simple Mechlab available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flush, UAV
IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)
Stealth (optical, thermal and sensor)

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info, bugreports, requests, etc. on YAML Discord:
https://discord.gg/YetAnotherMW5Server

F10 - Dev Console
F9 - Weather Menu
Ctrl-Alt-F8 - Kill targeted unit

Compatibility:
If the mod has "Yet Another" in its name, it should work.
It is compatible with most mods except MercTech and those specifically made for vanilla game. Read the mods' descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://psteamcommunity.yuanyoumao.com/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Popular Discussions View All (130)
13
Nov 9 @ 8:45pm
Mod causes fatal error/crash when moving between systems or starting missions
mrw
7
Oct 22 @ 6:27pm
YAML Settings not saving when set to 0
Frission
8
Oct 9 @ 12:25pm
YAML Garrison mech file error
Wealthy Nigerian Prince
2,767 Comments
strykerpsg 14 hours ago 
I get fatal error trying to jump to another system....sigh. Updates and mods, gotta love em and hate em
Baba Konish 17 hours ago 
Anyone else getting errors with this mod mid game, specifically getting the "Vanilla Savegame Conversion"? It prevents me from doing any of the high reward quests, but allows me to keep playing the regular missions.
RedSkyKing Dec 1 @ 5:14pm 
Is this mod worth getting anymore? Sounds like it's bugged to hell and back.
nagi Nov 30 @ 12:04pm 
+1 for salvage borked... *sigh* King crab showing as 25 of 20, but when clicked, 999.99 ton and 0 cost.
The Guy Nov 30 @ 10:59am 
garbage update broke salvage, don't update if you are able.
Hot Dr Pepper Nov 30 @ 10:38am 
can confirm that partial salvage v1 seems to be broken for some reason
Rusty_Nols Nov 30 @ 8:41am 
What ever happened with the partial mech salvage is difficult to even understand what is going on, after a mission i get a bunch of "Partial Mech Salvage" and i can not organize them by name. i enjoyed the old system where you could claim salvage by Chassis name and get a random variant. Is there a way to go back to this?
Pisaka Nov 30 @ 7:35am 
all my salvage parts are gone :E , seems after converting (btw it runs every game start???), are there option to disable this f**** process?
Spledor Nov 30 @ 12:33am 
with V1 active, v2 deaktivated
after the mission i can select partial mech salvage (v2)
but i cannot see the v2 assambly,
if i assamble a mech with v1, the mech parts will not decrease and i can build the same mech again and again
Spledor Nov 30 @ 12:24am 
the change of the V1 salvage is unclear.
so now salvage v1 is the same as salvage v2?
I never liked the salvage v2 :-/
there are too many variants....