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报告翻译问题
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:ExecuteUbergraph_ScenarioGeneratorClass
Function /Game/LevelGenerators/V1_SurvivalSCENGEN.V1_SurvivalSCENGEN_C:GenerateScenario
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:GenerateScenario
Function /Game/LevelGenerators/V1_SurvivalSCENGEN.V1_SurvivalSCENGEN_C:CreateMissionStructure
Function /Game/LevelGenerators/V1_SurvivalSCENGEN.V1_SurvivalSCENGEN_C:SetScriptedEvents
Function /Game/LevelGenerators/V1_SurvivalSCENGEN.V1_SurvivalSCENGEN_C:V2_DecideEnemyWavesAndObjectives
LowLevelFatalError [File:Unknown] [Line: 570]
Unknown code token 30
V1_SurvivalSCENGEN_C /Temp/Untitled_16.Untitled:V1_SurvivalSCENGEN_C_0
Function /Game/LevelGenerators/V1_SurvivalSCENGEN.V1_SurvivalSCENGEN_C:V2_DecideEnemyWavesAndObjectives:6077
Script call stack:
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:MarkupLevelLoadedAndShow
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:ExecuteUbergraph_ScenarioGeneratorClass
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:NextSector
Function /Game/LevelGenerators/ScenarioGeneratorClass.ScenarioGeneratorClass_C:ExecuteUbergraph_ScenarioGeneratorClass
Function
My game runs fine without YAML, which sucks because i fucking love this mod.
Anyone else experience this kind of interaction, and if so, is there a way to fix it?
Hope this helps some others.
I have DLCs 1-6, Haven't picked up DLC7/SoK yet, (is it required for this mod now?)
It says its in conflict with 2 other mods "Yet Another Special Variant"(.../Game/Objects/Mechs/Hunchback/Model/Hunchback_HPS.uasset) & "Yet Another IS Mech"(Mostly Skins in conflict listed)
Hope this bit helps, and keep up the great work!!!
Ty, noted, will make spaghetti :)
Basically, you shouldnt be able to repair cored mechs with the setting on.
But if you click the "Repair all" in the mech selection screen, the cored mechs would still be repaired (without the engine).
I noticed several weird things with it.
- per default it comes with two 300 engines, but when i strip the mech it only has one engine slot.
- Mobility equipment like JJs, masc and SCs missing for it, even tho it has JJ slots. Speedy Legs for SH would be nice.
Moving between systems
Dropping into missions
The Details loadout screen slots seem to be wrong - the arm and leg special slots (lower leg, shoulder, etc.) are visually larger and seems this variant has waaay too many normal slots for arms (20 slots each) and side torsos (24 slots each), to the point that you can barely read the text on equipment slotted in.
I know this isn't high on the priority list, but thought I'd give some feedback - this is one of my favorite mech variants :)
But after using it, very seldom do the ai eject from their mech. Even after removing all their weapons, arms included.
So after a bit of testing with godmode on in instant action and campaign. Literally most mechs just pace back and forth doing nothing, even after they vocally announce they are going to eject, they continue to do nothing but face hug me until I kill them. This is the only mod being used.
keep in my i turned all my graphic setting to low and its the only mod im using
You must realize that this is the same company that engineered Mechwarrior Online/MWO - taking it out of 'Beta' means changing the MWO graphic to not say Beta.
If not - user error, mismatching mod versions or missing mods.
@Flamekiller - you really are a nice sort, huh? Go away.