MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Weapon Clan
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9.307 MB
9. Jun. 2021 um 15:20
7. Nov. um 7:13
41 Änderungshinweise (anzeigen)

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Yet Another Weapon Clan

Beschreibung
Adds Clan weapons to the game.

2.4.5

Compatible with DLC7 / Game version 1.13.378

YAML Discord
https://discord.gg/YetAnotherMW5Server

Requires Yet Another Weapon.

LBX mode switch (cluster / solid) requires the Yet Another Mechlab mod.

Weapon intro dates:
All "standard" Clan weapons become available in 3050 except:
ProtoMech Autocannons (3073)
Machine Gun Arrays, Anti-Personnel Gauss (3069)
Hyper-Assault Gauss (3068)
ER and Heavy Flamer (3067)
Light and Heavy MG (3060)
ATMs (3060)
ER and Pulse Micro Lasers (3060)
Heavy Lasers (3059)
ASRMs (3058)
ER Pulse Lasers, Streak LRMs (3057)

Standard weapons (3050):
Arrow IV
AC /2 /5 /10 /20
Ultra AC/2 /5 /10/20
LBX /2 /5 /10 /20
LRM / Artemis 5 10 15 20
SRM / Artemis / Streak 2 4 6
NARC
Laser AMS
Flamer
Gauss
ER Small, Medium, Large Lasers
Pulse Small, Medium, Large Lasers
ER PPC

Equipment (3055):
MASC, AP, Light AP, ECM, DHS

YAML Discord:
https://discord.gg/6jhxuwXRUf

Item lists:
https://github.com/mw5mercs-modding/yaml-docs

If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Beliebte Diskussionen Alle anzeigen (2)
1
21. Dez. 2022 um 14:43
SWITCHING ammo for Clan LB 20
Shanks
0
16. Sep. 2024 um 18:50
Clan SRM4 + Art IV & Clan LRM 5 + Art IV
George W. Kush
262 Kommentare
cszolee79  [Autor] 8. Dez. um 9:26 
This is a weapon mod. It has no mechs or sizes.
The Crescent Hawk 8. Dez. um 9:25 
"In BattleTech lore, the iconic Atlas assault 'Mech stands around 13 to 14 meters (about 43-46 feet) tall, though this can vary, with some and game adaptations stretching it to nearly 15 meters or even 18 meters". Newer canonizations, you read that? that means the dictated size in MWO is now canon... Your "lore" is dated. Return the mechs to the original in- game size.
The Crescent Hawk 8. Dez. um 9:25 
"In BattleTech lore, the iconic Atlas assault 'Mech stands around 13 to 14 meters (about 43-46 feet) tall, though this can vary, with some and game adaptations stretching it to nearly 15 meters or even 18 meters". Newer canonizations, you read that? that means the dictated size in MWO is no canon... Your "lore" is dated. Return the mechs to the original in- game size.
The Crescent Hawk 8. Dez. um 9:22 
They are not correct, your dreaming... I'm aware there bigger in game than the lore and I (nor the overwhelming majority of people) DO NOT CARE!
BigTimeGamer 7. Dez. um 17:46 
bro this mod existed before clans and the sizes are correct its the dlc mechs that are to big like they are comedicly big compared to there actual size in the lore
The Crescent Hawk 5. Dez. um 20:02 
Mod works but it looks like trash... All the mechs have been resized and are about half the size of their true in game counterparts. Example: Shadow Cat (DLC version) VS Shadow Cat (YAMLC version) are two different sizes. The YAMLC SC is half the height of the DLC SC. While I understand why some people would prefer this MANY of us (if not most of us) do not. So even though the mod works, it's ruined unless this is fixed and mechs are returned to their normal size.

Note: I replaced mechs.JSON file in the YAML mod file with the original because nobody asked for a resize.

If it MUST be part of the mod it should be made an option... It screws up a lot of depth in game... Example: crashing through a building in a resized mech, looks stupid, parts off the building the mech never touches are crushed, or basic tanks being out right bigger but all but the largest mechs leave the size of the mechs alone!
phfor 16. Nov. um 9:27 
@beckhamhome "See All Loot" has multiple issues and shouldn't be used any more. The author has also lost the source to the mod iirc, so they can't fix it.
beckhamhome 14. Nov. um 15:29 
The mod "See all Loot" conflicts with this one knocking out the critical slot count for some reason.
cszolee79  [Autor] 14. Nov. um 11:52 
In such cases it's enough to unsub and re-sub to the mod(s). Sometimes Steam is just wonky and won't update them immedately.
Beastoftrol 14. Nov. um 11:21 
Okay the re-install seems to have done it, weapons working confirmed! So many thanks @cszolee79, you and your crew are the real heroes! keep up the fantastic work!!