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HAG was love, HAG was life! Now HAG is Crippled.
Now i am sad for loss of beloved HAG. I am HAG sad.
Fixed: AP and Hyper-Assault Gauss ammo names (A-P and H-A), ProtoMech Autocannon ammo name (P-M)
Changed: increased Clan normal Gauss ammo from 26 to 32 per ton (and 80 for double)
Changed: override DLC7 vanilla Clan Lasers to change their colors
Changed: Hyper-Assault Gauss short name to H-A Gauss/20 (C) etc, sound, increased delay between shots from 0.06 to 0.1s. Its burst can be interrupted now.
Changed: Anti-Personnel Gauss name: AP Gauss (C) to A-P Gauss (C), increased fire rate / decreased damage
Changed: ProtoMech AutoCannon name: PM AC/8 (C) to P-M AC/8 (C)
Changed: rebalanced lasers to better resemble DLC7 vanilla. Increased Heavy Laser damage.
Changed: rebalanced Machineguns (+50% damage to all) as PGI did.
Changed: rebalanced missiles to DLC7 stats. Thus, ATMs got a HUGE buff.
Fixed: Clan Laser AMS missile destruction rate
Fixed: Clan Advanced SRM damage / missile (to 2.4)
This also applies to "missing" Battle Computers (e.g. BC Artemis V / Ballistic) and other items.
Changed: Ultra AC ammo amounts synced with DLC7 amounts
Changed: YAWC Ultra ACs now use one ammo per burst (was one ammo per projectile before)
Fixed: YAWC Ultra AC Double bins removed from disabled weapons list
At some point will you move the duplicate weapons to a legacy compatibility mod with a script to replace everything with SoK versions?
In the next update I'll add a ModOptions setting to disable duplicate weapons from YAWC spawning on markets that are available in DLC7.
1: keep cantina upgrades when store mechs in cold storage
2. remove clan weapons that are already launch in Shadow of kerensky so they do not overlap with the same weapon name and type but with better stats than SOK.
3. option for setting the fee for flying around the planet system.
Is the plan to eventually replace the DLC7 clan equipment with YAWC equipment?