MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
227 条留言
Twamptastic1626 10 月 4 日 上午 7:45 
also curious about this. DLC 7 added clan tech but it seems to only be on those enemy clan mechs and barely in the markets
Electrolf 9 月 27 日 下午 4:33 
So with the stuff from it being in YAML, if you have DLC 7 you don't need YACW anymore?
Edboy 9 月 23 日 下午 8:05 
I'm not 100% sure if the early clan tech bug is from yaml. I had a clan masc show up in a fresh sandbox game at the earliest starting year.
UncleFu 9 月 18 日 下午 1:15 
I got the same problem as busto... Clan tech in the 3030's...
busto 9 月 17 日 下午 2:09 
Updated to the latest version. I'm currently playing in 3026 and I've seeing IS mechs with (C) weapons from YAWC. Is that supposed to be happening? I don't have YAML's "1999" option enabled that breaks lore timeline.
cszolee79  [作者] 9 月 17 日 下午 1:47 
This mod works with DLC7.
In the next update I'll add a ModOptions setting to disable duplicate weapons from YAWC spawning on markets that are available in DLC7.
Mad Larkin 9 月 15 日 下午 5:11 
@Throcky Yet another Equipment collection seems to work
Throcky 9 月 15 日 上午 7:46 
So is this and yet another weapon updated? It just YAML
Mad Larkin 9 月 14 日 下午 11:23 
Disabled spawn could be good, uh is there a chance for double ammo bins for SoK clan weapons?
cszolee79  [作者] 9 月 14 日 下午 2:12 
@Chief ain't no way in hell I'll start a new mod :D Maybe do something with disabling spawns of YAWC weapons that are in DLC7.
Sleek 9 月 13 日 上午 7:19 
Cantina upgrades can be kept using Restore Traits from Bobbert, it is only on Nexus for now but it does work with DLC7 and YAML when you turn off the YAML save build feature.
Ӎeρнɪsϯɵ 9 月 13 日 上午 5:42 
can u update
1: keep cantina upgrades when store mechs in cold storage
2. remove clan weapons that are already launch in Shadow of kerensky so they do not overlap with the same weapon name and type but with better stats than SOK.
3. option for setting the fee for flying around the planet system.
Chief 9 月 12 日 下午 3:13 
@cszolee79 Wouldn't the simplest solution be two separate mods? One with the new and the other with the mod ones?
cszolee79  [作者] 9 月 12 日 下午 12:32 
@thundercactus yes, still thinking about what to do. The YAWC-added weapons are required by a LOT of 'Mech mods, old savegames and so on, so I can't just wipe them. How to reduce the clutter, well, I'm not sure about that yet. Will have to be backwards-compatible, work with base game and YAML, so yeah, no simple solution.
cszolee79  [作者] 9 月 12 日 下午 12:29 
@thundercactus you need to enable Tier 6 weapons for Instant Action in YAML Mod Options.
Graftin 9 月 12 日 上午 9:43 
I am unable to lock on with any clan missiles in this mod despite having everything needed. Is this a bug or do I have something turned off?
Hightower 9 月 11 日 下午 9:04 
Seems like we have two versions of most of the clan weapons now. One from the last dlc and one from this mod. Isnt this the time for cleanup and consolifation?
Easy AI 9 月 11 日 下午 9:00 
Mod seems fine with the hotfix. The hotfix didn't do a whole lot.
thundercactus 9 月 11 日 下午 5:12 
Does YAWC override the DLC7 clan weapons? I don't see the DLC7 clan weapons in the weapon list for instant action, but they still appear on the DLC7 clan mechs.
Is the plan to eventually replace the DLC7 clan equipment with YAWC equipment?
Cast-Steel 9 月 11 日 下午 2:35 
there was a hot fix or some sort of update today, does your mods need updated again? or should they still work?
cszolee79  [作者] 9 月 11 日 下午 2:23 
There should be a check to not allow Clan weapons to spawn before 3050. It is there for Rare weapons (Yet Another Weapon overrides that file - ClusterToiLogic) but normal market (not Rare) spawns are controlled by another asset (ProgressionFunctionLib IIRC) and I don't know if it was fixed in the new hotfix or not, none of my mods mess with that.
Easy AI 9 月 11 日 上午 9:32 
I just thought it was because some of those clan weapons have a historical intro date of when the clans were created, not when the clan invasion was.
cszolee79  [作者] 9 月 10 日 上午 9:23 
Clan weapon showing up in markets before 3050 is a vanilla game bug, wait for PGI to fix it.
Rustywatermelon 9 月 9 日 下午 9:33 
Love the mod of course but having a issue where they are showing up in shops way before the clan invasion. I am in 3015 and I am finding them all around the place.
Rufert 9 月 9 日 下午 12:03 
Can this be removed mid playthrough? I started getting the (c) clan weapons about 15 years before the invasion and now they're just clogging up stuff. I threw it in along with YAML thinking it might be a dependency for the new clan stuff. But now I just have doubles of things and the inventory clog is murdering me.
Bsodislavenciaga 9 月 9 日 上午 6:46 
Is there a chance weapons will be brought in-line to DLC format/ammo/tiering?
HITMAN 9 月 4 日 上午 6:16 
Update plz
ShadowWolfX4 6 月 17 日 上午 2:30 
I can't seem to find the ammo for the Improved Plasma Cannon's Clan variant. Adding normal plasma ammo doesn't clear the warning nor does it have ammo in game. (Shows as IP CANNON (C) in YAML and the weapon details say it comes from this mod, so I hope I'm asking in the right place)
thundercactus 4 月 22 日 下午 8:13 
Can we get increased damage on the gauss rifle? Due to the increased damage from LB/AC/UAC 20s, the gauss rifle seems rather impotent and pointless.
Sir Wozzel 3 月 16 日 下午 7:24 
I have been getting clan weapons on solaris arena enemies in 3027. Is that intended, or can solaris variants just pull from any weapon list?
Pointclearius Gaming 1 月 10 日 上午 11:10 
The Arrow IV homing, generally have an issue of causing 0 damage to enemy mechs that they impact. The clan variant is even worse, with a failure to damage rate of about 75%+, I watched as salvo after salvo perfectly slammed down on an assault mech only to do nothing. Please look into why this occurs or give me pointers on how to fix it.

This was against targets beyond 300m's, the bug seems to occur when the missile impacts at a near perpendicular angle. The greater the impact angle, the higher the chance the missile actually does something.

This theory seems to hold true as most shots against slow mechs do nothing, but shots against fast moving light mechs where the missile has to turn significantly, deal damage at a much more consistent rate.
moab101 2024 年 10 月 25 日 下午 8:46 
Wanted to let you guys know that I noticed an issue with the clan AC/10 where the sound abruptly stops after it finishes firing. No echo or anything. Not deal breaking for me, just wanted to let you guys know. The LBX10 sounds normal. This is an awesome mod either way.
George W. Kush 2024 年 9 月 16 日 下午 6:55 
@Eagle01

Arrow IV Homing has a 8m AOE radius while the HE has a 40m~ AOE radius.
i went into the mod options and just doubled artillery aoe radius (1.0 to 2.0) in my game. then if you want you can also adjust the damage slider to compensate or just leave it.
George W. Kush 2024 年 9 月 16 日 下午 6:38 
SRM 4/LRM 5 (C) + ART 4 both say they can only be placed in MEDIUM/large slots. please fix and make them able to be placed in SMALL slots just like their vanilla counter parts.
Eagle01 2024 年 8 月 9 日 上午 2:03 
Hi, I just wanted to check if I'm using the Arrow IV Homing wrong. It sometimes deals damage but most of the time it doesn't. I tried firing at with direct line of sight at 800-500m, the first shot dealt damage but the next 5 shot did nothing
phfor 2024 年 7 月 29 日 下午 9:32 
@I Denizen I, you'd need the source files. Fortunately for you, in this case the source is available on Nexusmods. They're those slots because that's what they are in the tabletop game.
I Denizen I 2024 年 7 月 19 日 下午 12:36 
Hi there, thanks for the work you have done on this mod.

How hard is it to change the slot requirements on weapons? is it possible at all for us the end user?

Only asking as I find it very strange ER L Lasers take 1 slot, but ER LP Laser take 3, one ER LP Laser is not the equivalent of 3 ER L Lasers, Same for Clan SSRM 6 being 2 slots, and the 4 being 1 slot, why would you never ever just use 2 x4 in the same slot space?

Please do not take this as me bashing or insulting you, and I am sorry if it seems that way, I just wanted to give a few examples as to why I was asking the question on weapon slot reqs.

I am really enjoying all the YAML content after years playing on console modless, it's breathed a whole new life into the game for me, so thank you again.
Daemon_Fire 2024 年 7 月 12 日 上午 10:59 
@ArisenSolution2 @butcher2062
That weapon isn't added by this mod....
tomyironmane 2024 年 7 月 10 日 上午 6:58 
I've been having an issue where my game seems to forget that certain tiers of clan LAMS exist and just "disappearing" them. This is a fairly new issue, in the last couple days or so, and for the life of me I can't figure out why. Are there issues that might cause this, or did my game just get box-rocked?

I've also seen the stone rhino spinal mount and ursus plasma cannon issue mentioned by another commenter.
butcher2062 2024 年 6 月 12 日 下午 7:11 
its an artv lrm that spits out 40 missals duh LOL
cszolee79  [作者] 2024 年 5 月 30 日 上午 2:25 
"Clan LRM40+ ARTV"
I have no idea what that is.
ArisenSolution2 2024 年 5 月 29 日 下午 6:59 
I just noticed today that the Clan LRM40+ ARTV doesn't actually fire missiles in game, the ammo is used and I get the locking sequence. But no missiles or damage is seen. could it be a new bug or just my end?
BloodshedRomance 2024 年 5 月 13 日 下午 6:02 
IS Homing also seems to be sporadic if it will do damage. HE seems ok but hard to tell because of its new function. I also think homing can be cheesed into firing if another lock on type weapon is equipped. I need to test things to help verify such as removing and reapplying arrow IVs.
cszolee79  [作者] 2024 年 5 月 13 日 下午 3:36 
Ow. I'll check that. Maybe editor derped out again?...
BloodshedRomance 2024 年 5 月 12 日 下午 10:45 
Arrow IV Homing (C) not doing damage at all? Fired at longbow and made direct impact 400 meters out and Longbow took no damage.
Justicier10-7 2024 年 4 月 4 日 上午 11:44 
Noticed that while using this mod in combination with Yet Another Clan Mech, there are a few missing assets from YAWC that are required for certain mechs. The Ursus USS-2 for example has a missing asset error as it has in its loadout "trueg_PlasmaCanon_C" and "trueg_Plasma_AmmoEquipment" that seems to not be present in YAWC. There is also the Stone Rhino DN-RSC that is missing a spinal mount "trueg_SPINAL_MOUNT_HGR", as well as "trueg_AntiMissileSystem_Mk2". Were these weapons/equipments removed from YAWC and the mechs in YACM weren't updated?
beckhamhome 2024 年 3 月 13 日 下午 9:40 
Game also crashing but from YetAnotherWeapon as this one hasn't updated yet on my game.
Renzor the Red 2024 年 3 月 13 日 下午 8:35 
Ever since this mod updated on 03-13-24 (this or the other, YetAnotherWeapon) my game has been crashing with LowLevelFatalError (File: Unknown) (Line: 570)
cszolee79  [作者] 2024 年 3 月 13 日 下午 6:48 
2.0 Yet Another Weapon Clan
Compatible with DLC6 / Game version 1.1.354
Fixed: Clan Heavy MG Array x4 tags (@ LittleTex115)