Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
- Several recipes for different tiers, put iron/tungsten/titanium/Durasteel, coal, wood, volatile powder and call it a day. 👍
Too many guns, it doesn't have to be all the weapons ever produced, at that point it would be 80% every weapon ever created until this date and 20% literally any other class, adding some iconic weapons would pretty much make the cut (with their real names and models)
- Actually implementing the raging Bull, you might as well add the Desert Eagle and the BFR .500 Nitro Express, i want some handcannons to blow a cultist's torso off >:D
The problems you might encounter, however:
- Having to implement several recipes for different tiers of the same gun.
- Too many IRL guns in the mod to actually make recipes for (not really a problem if you are unemployed and dont have focus issues)
- Actually implementing the Raging Bull because I don't think I ever did
theres over 400 guns and i really dont want to go through them all to change the damage and energy consumption on each and every last one
maybe someone else will do it, i am not stopping anyone, any addons and patches are welcome except FU related stuff