Project Zomboid

Project Zomboid

4,584 个评价
Grapeseed [B42 Unstable Remake]
45
6
5
10
9
8
4
4
6
10
2
7
4
4
4
4
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
136.205 MB
2021 年 4 月 20 日 下午 5:58
3 月 9 日 上午 8:31
42 项改动说明 ( 查看 )

订阅以下载
Grapeseed [B42 Unstable Remake]

描述
Disclaimer: This is an unstable release. For Grapeseed-related issues, please use the bug report section do not contact Indie Stone.

A big thank you to Indie Stone for reigniting our passion for mapping,
Build 42 is truly incredible!

Grapeseed is a map mod located North West of Rosewood.



The Build 42 Update:
Expanded Cells:
From just 1 cell originally to 12 cells.
Increased Buildings:
Grew from 60+ buildings to over 200.
Authenticity:
Transitioned from a meme-heavy, anachronistic design to a time-period-appropriate setting.
Complete Overhaul:
Entirely rebuilt from scratch, ensuring a fresh and improved experience.
New Assets:
None of the previous buildings have been reused every structure is brand new.
Returning Brands:
Familiar favorites like Royale With Cheese and Tristan's Tools make a comeback.
Custom Tiles:
Thoughtfully designed custom tiles to avoid bloating your game or server performance.
No Additional Tile Packs:
Eliminated the need for extra tile packs, simplifying installation.
Balanced Zombie Spawns:
Carefully tuned zombie spawns for a more immersive experience, no overwhelming hordes.

Known Issues:

Grapeseed doesn’t display correctly on the start location map.
Foraging system needs adjustments.
Basements are not yet implemented.
Occasional tree clipping near fences.
Big Boulders spawning in farm / residential zones.
In-game map clips further than the space it occupies.
Note: These issues will be resolved once the official Build 42 mapping tools are released.

[www.paypal.com]

Cells: 21x36 22x36 23x36 24x36 21x37 22x37 23x37 24x37 21x38 22x38 23x38 24x38

B42 New Cell System: 23x43 23x44 24x43 24x44 24x45 25x42 25x43 25x44 25x45 26x42 26x43 26x44 26x45 27x42 27x43 27x44 27x45 28x42 28x43 28x44 28x45 29x42 29x43 29x44 29x45

Workshop ID: 2463499011
(Newest, most up to date version)
Mod ID: 42Grapeseed
(Build 41 Legacy Version)
Mod ID: Grapeseed
Map Folder: Grapeseed

A big thank you to all those who playtested for us!
Also, a big thank you to Melo for contributing additional tiles
https://psteamcommunity.yuanyoumao.com/profiles/76561198300576137/myworkshopfiles/?appid=108600

Workshop ID: 2463499011
Mod ID: 41Grapeseed
Mod ID: 42Grapeseed
Map Folder: Grapeseed
热门讨论 查看全部(3)
40
9 月 15 日 下午 2:00
置顶: Bug Reports (B42 Version) / Bug Fix List
(PlentyT)
42
8 月 5 日 下午 6:20
Bug Reports (B41 Version)
(PlentyT)
15
2022 年 5 月 28 日 上午 8:24
Can I add this map halfway in my game?
yancy
840 条留言
Cateyes 9 月 29 日 上午 7:54 
There are 2 section with mod info's
One says that the 41 Mod ID is Grapeseed and the last section at the bottom says 41Grapeseed
Which one is correct? Both follow Mod ID:
I use B41 on MP for a server. Thanks for the help and the great map!
Alpha Gamer 9 月 27 日 上午 5:50 
i wish we could have the old version back, this one slows my pc to a crawl and i liked the sex shop, the warehouse building and a few other locations
Yasumi 9 月 24 日 下午 5:20 
After reviewing and tidying up my spawnpoint list, I noticed an issue that appears to be known: the spawnpoint file for Grapeseed isn’t located where the game expects it.

By default the game looks for
"media/maps/Grapeseed/spawnpoints.lua"

but the actual file is in
"common/media/maps/Grapeseed/spawnpoints.lua"

To fix this, update your spawnregions.lua entry to:


{ name = "Grapeseed, KY", file = "common/media/maps/Grapeseed/spawnpoints.lua" },


This ensures Grapeseed’s spawnpoints work correctly.
(PlentyT)  [作者] 9 月 23 日 上午 1:41 
@Abra We’ve seen a few people bring up the zombie heat map, pretty sure it’s just a bug since the mapping tools for b42 aren’t officially out yet. As for your other comments, thanks! And good news, Dylan’s actually part of the Project Zomboid dev team now, working on the game map. :cherrypie:
Abra 9 月 22 日 下午 2:03 
Town looks really nice, indoor decoration is top notch (take notes devs)!
But in my playthrough it was a ghost town ... no zombies in sight, even on higher difficulty :/ i hope the heatmap gets fixed for it
percimmon 9 月 22 日 上午 7:47 
This map is great. It has good rural town design, good locations, and the paths and roads are so fancy! :needy_octopus:
EL DIABLO 9 月 22 日 上午 7:43 
Hubo un tiempo que aparecian coches, pero ya dejo de funcionar este mod porque no aparecen zombies y tampoco vehiculos
(PlentyT)  [作者] 9 月 17 日 上午 2:01 
@AdamMcbane Cars not spawning is a very common bug when using map mods. Not sure of your specific cause as there can be many, usually a mod conflict :spiffo:
AdamMcbane 9 月 16 日 下午 4:19 
Drive by it, looks really nice, I noticed no cars in sight though. Is it a balance thing to have no cars? Seemed odd given the number of zombies around.
(PlentyT)  [作者] 9 月 3 日 上午 2:49 
lol