XCOM 2
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[WOTC] [FINAL] Unrestricted Customization Redux
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1.915 MB
2021 年 3 月 28 日 上午 5:55
2024 年 6 月 11 日 上午 7:27
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[WOTC] [FINAL] Unrestricted Customization Redux

描述
FINAL !?
YES, you did read that correctly. As of 21st August 2024 this mod is now final.
I will not be making any more major updates, nor attempting to fix any bugs.
The latest uploaded version of this is working fine and will be the last uploaded version.
I just can't focus and continue work on this.

The reason for this is I would like to move to using Project Doll House . It was a much better project, but the last upload has some issues to iron out ...

PDH has 95% of the features of this mod integrated AND MORE (Player-set Blacklisting/Part Filter association, One Million Colours by default, individual material overrides, better integration with Iridars Appearance Manager, Unit scaling, EyeExtender and "Emissive eyes" support)

The 5% features not currently implemented are this mods Outfit Randomisation and Copy/Paste/Load options.
The PDH mod has it's own form of Load from Pool and Outfit Randomisation.

It's been a fun time, everyone. Thank you all for the support over the years!!




What is this ?
This is a copy of ToxicFrog's miraculous Original Unrestricted Customisation Mod .
Made with permission from ToxicFrog.

This version is 90% the same as the original, except I added some code by Jeb from the originals comments section. This extra piece of code allows multiple body parts with the same archetype name to exist. This code aims to cut out the original mods over-zealous "duplicate part" filter, which for some cosmetic mods would result in less options!

I also added some new MCM options to control how appearances are copied, support for some helmets/head cosmetics and SPARKS ... oh! and a text search filter :)

Features
  • Allows to set any voice for any soldier.
  • Allows to use any body parts for any gender/armour/tech-level/character-type.
  • Allows to use civilian body parts and some previously unavailable vanilla content.
  • Allows to use thighs/shins/torso deco's on any soldier.
  • Allows to use any Helmet on any armour for any tech level.
  • Outfit Randomisation with optional filter limits
  • Outfit Importation from Character Pool
  • Outfit copy/paste
  • Body Part filtering by category
  • Search/Filter by matching text
  • UI Adjusted, all options are visible at once, no more scroll to get Thighs/Shins
  • Menu re-organised to group options together for left/right arms
  • SPARK support, moved Spark Head options to be in the main body options
  • Head cosmetics support
  • MCM option to always show the 'full body' whilst customising
  • MCM option to load into the text search/filter, may stutter a little
  • MCM option to auto-set filters based on current worn armour
  • Auto copy current appearance to new armour (Global Appearance)

Explain the Appearance Settings Please
Global Appearance OFF: Progressive Update OFF:
Vanilla behaviour, each new armour is randomised on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update OFF: (Default Setup)
Normal UC behaviour, each new armour copies the appearance of the previous armour on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update ON:
Kexx's Desired behaviour, each new armour copies the appearance of the previous armour, always, armour-specific appearance is always updated to the current appearance

FAQ
  • How to import full character appearance from character pool ?
    This mod imports outfit appearance only (clothes + accessories + patterns + colours).
    Try a Uniform Manager mod to import whole appearances.
  • How to un-hide hidden/removed parts ?
    In the mod's MCM settings, check ShowBlacklistedOnly,
    Then find the part in the customisation menus and click Edit,
    Then un-check Hide/Remove within the part category filter menu.
  • How to change filter settings?
    In the customisation menu click Edit, and toggle the boxes.
    The parts will show up only when these filter boxes are checked.
    Having NO filters selected is the same as having ALL filters selected.
  • Where are the MCM settings ?
    In game Options menu, click on Mod Settings button then UnrestrictedCustomization
  • Can I switch from the original?
    You should be safe to switch without issues.

Known Issues
  • The first time a soldier generated from the Character Pool appears, their outfit may differ from what it was in the character pool -- re-importing should fix the issue.
  • Not to be used alongside the Original Mod. AML should class these as duplicate mods. Not really an issue, but worth mentioning.
  • Incompatible with Clean Soldier Generation, this mod prevents that one from filtering the soldier random appearance.
  • Incompatible with Clean Full Body Armours this mod makes that one cause the arms/legs to get removed when you switch armours.
  • Incompatible with Uniformity, causes issues with random armour swapping appearance.
  • Will break Appearance Store functionality of Appearance Manager, but otherwise usable together.

Mod Removal
This mod makes some rather extensive and intrusive changes to characters, appearances and cosmetics. It needs to do these things to work correctly, but, this also means that any characters created or edited whilst using the mod will only work with UCR setup!!

IF for whatever reason you want to remove this mod, your character pool will end up broken.
All units will have missing cosmetic items and in most cases units will "self-implode" if you try to edit them.
However the Character Pool Restoration Mod by E3245 can be used to return your broken Pool units to default cosmetics - thus letting you keep and restore them. Especially useful if you have a Pool full of custom backstories and named people etc.

I also highly advise a full user config reset after mod removal, see the XCom2 Wiki for details on how to do this.

Credits and Thanks
Screenshots contain a number of mod cosmetics, too many to name, but thankyou to all the cosmetics modders out there!
ToxicFrog for the original mod and permission to upload this version.
Jeb for the code in the original versions steam comments that led to me doing this version.
Iridar and Xymanek for tips and pointers on the search bar and UI.
Russian Translation provided by Aks, many thanks!
Simplified Chinese Translation provided by The Greater Good, many thanks!

The XCOM2 Modders discord and the MEME Modders discord for continued support.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
热门讨论 查看全部(6)
2
2023 年 4 月 28 日 下午 5:39
置顶: Creating Unrestricted Customization Friendly Mods
RustyDios
0
2023 年 7 月 1 日 下午 1:47
Updt Russian Localization
Aks
767 条留言
RustyDios  [作者] 9 月 26 日 下午 5:53 
76,263 名订阅者会很乐意反对你的观点
The Real Canadian Bros. 9 月 14 日 上午 11:28 
Hey boss, I know you said you wouldn't be updating this mod, but it would be really awesome if you took the colouring ability from PDH and put it in here. I migrated to PDH, but the second I try to recolour anything using PDH, it crashes.
Valkerion™ 9 月 6 日 上午 10:29 
Any idea why updating to this mod breaks my game and causes it to crash after the splash screens when switching from the old UC mod? Using AML, unsubbing from the old UC mod then subbing this one, making sure it's all good in AML without duplicate mods.
Coper Meme 9 月 4 日 下午 6:23 
the best mod for randomizing appearance
neur0n23 9 月 4 日 上午 7:20 
Hello, I am using the Reverse Engineering armor series of mods by NightNinja54 - for some reason no armor is showing up on my soldiers (in armory or in tactical).
Even when wearing predator armor (vanilla predator) the soldiers look like they are wearing regular kevlar/resistance ballistic armors.
I am not sure where to look for a solution to this... I like the armors from the above mentioned mod series for practical reasons, so I can live without this but it would add to immersion if they would show up.

I saw in the discussion on that mod that Unrestricted Customization was mentioned, but I have no idea what I should change / adjust.

Any idea what might be the reason?
tiktaalik 9 月 3 日 上午 12:30 
Thank you!
RustyDios  [作者] 9 月 2 日 上午 9:49 
UCR is not designed around being able to save different armour versions of the same unit whilst in the pool. You save one appearance and it applies to all armours.

Once in a campaign you can then utilise changing the appearance for each new armour equipped.

Your "pool" soldiers and your "campaign" soldiers are two different items. Adjustments made in the pool will not auto-update to any running campaigns (this is vanilla behaviour)
tiktaalik 9 月 2 日 上午 4:30 
And another question. Prior to starting my last campaign, I went into the character pool and edited some outfits to show with the medium armor option only, or with the heavy, etc. However in-game, these customizations didn't stick - they only apply when in character pool. Intended behavior?
tiktaalik 9 月 2 日 上午 4:25 
I'm having the following problem pretty often:
I like to save some characters for future campaigns. So I save their different armor customizations: kevlar and predator, sometimes warden and the others. Thus I end up with 2+ versions of the soldier in my character pool.
The problem is that very often when I get in the character pool, all versions of the soldier, or 2 out of 3, or similar, will show with the same armor. Kind of hard to explain, but for example: I'd save a soldier with their kevlar, predator and warden, and in the character pool I have two with kevlar and one with warden. Or two with predator and one with warden.
@Rusty Any possible insight into this? Thank you in advance.
Swyward Skord 8 月 23 日 下午 9:06 
I found it it was hidden for some reason