安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Even when wearing predator armor (vanilla predator) the soldiers look like they are wearing regular kevlar/resistance ballistic armors.
I am not sure where to look for a solution to this... I like the armors from the above mentioned mod series for practical reasons, so I can live without this but it would add to immersion if they would show up.
I saw in the discussion on that mod that Unrestricted Customization was mentioned, but I have no idea what I should change / adjust.
Any idea what might be the reason?
Once in a campaign you can then utilise changing the appearance for each new armour equipped.
Your "pool" soldiers and your "campaign" soldiers are two different items. Adjustments made in the pool will not auto-update to any running campaigns (this is vanilla behaviour)
I like to save some characters for future campaigns. So I save their different armor customizations: kevlar and predator, sometimes warden and the others. Thus I end up with 2+ versions of the soldier in my character pool.
The problem is that very often when I get in the character pool, all versions of the soldier, or 2 out of 3, or similar, will show with the same armor. Kind of hard to explain, but for example: I'd save a soldier with their kevlar, predator and warden, and in the character pool I have two with kevlar and one with warden. Or two with predator and one with warden.
@Rusty Any possible insight into this? Thank you in advance.