XCOM 2
[WOTC] [FINAL] Unrestricted Customization Redux
767 条留言
RustyDios  [作者] 9 月 26 日 下午 5:53 
76,263 名订阅者会很乐意反对你的观点
The Real Canadian Bros. 9 月 14 日 上午 11:28 
Hey boss, I know you said you wouldn't be updating this mod, but it would be really awesome if you took the colouring ability from PDH and put it in here. I migrated to PDH, but the second I try to recolour anything using PDH, it crashes.
Valkerion™ 9 月 6 日 上午 10:29 
Any idea why updating to this mod breaks my game and causes it to crash after the splash screens when switching from the old UC mod? Using AML, unsubbing from the old UC mod then subbing this one, making sure it's all good in AML without duplicate mods.
Coper Meme 9 月 4 日 下午 6:23 
the best mod for randomizing appearance
neur0n23 9 月 4 日 上午 7:20 
Hello, I am using the Reverse Engineering armor series of mods by NightNinja54 - for some reason no armor is showing up on my soldiers (in armory or in tactical).
Even when wearing predator armor (vanilla predator) the soldiers look like they are wearing regular kevlar/resistance ballistic armors.
I am not sure where to look for a solution to this... I like the armors from the above mentioned mod series for practical reasons, so I can live without this but it would add to immersion if they would show up.

I saw in the discussion on that mod that Unrestricted Customization was mentioned, but I have no idea what I should change / adjust.

Any idea what might be the reason?
tiktaalik 9 月 3 日 上午 12:30 
Thank you!
RustyDios  [作者] 9 月 2 日 上午 9:49 
UCR is not designed around being able to save different armour versions of the same unit whilst in the pool. You save one appearance and it applies to all armours.

Once in a campaign you can then utilise changing the appearance for each new armour equipped.

Your "pool" soldiers and your "campaign" soldiers are two different items. Adjustments made in the pool will not auto-update to any running campaigns (this is vanilla behaviour)
tiktaalik 9 月 2 日 上午 4:30 
And another question. Prior to starting my last campaign, I went into the character pool and edited some outfits to show with the medium armor option only, or with the heavy, etc. However in-game, these customizations didn't stick - they only apply when in character pool. Intended behavior?
tiktaalik 9 月 2 日 上午 4:25 
I'm having the following problem pretty often:
I like to save some characters for future campaigns. So I save their different armor customizations: kevlar and predator, sometimes warden and the others. Thus I end up with 2+ versions of the soldier in my character pool.
The problem is that very often when I get in the character pool, all versions of the soldier, or 2 out of 3, or similar, will show with the same armor. Kind of hard to explain, but for example: I'd save a soldier with their kevlar, predator and warden, and in the character pool I have two with kevlar and one with warden. Or two with predator and one with warden.
@Rusty Any possible insight into this? Thank you in advance.
Swyward Skord 8 月 23 日 下午 9:06 
I found it it was hidden for some reason
Swyward Skord 8 月 23 日 下午 9:03 
Still isn't showing up AHHHH i'm gonna scream. I really don't wanna use Dollhouse because it messes with so many of my other mods like Custom Soldier Sizes
Soul 8 月 23 日 下午 8:59 
Just checked and mine still show up,I guess restart steam/pc and see how it go
Swyward Skord 8 月 23 日 下午 8:54 
Hey this suddenly isn't showing up in AML no matter what I try. Is something wrong?
Hazelberry 8 月 21 日 下午 1:13 
Wish there was an option to disable this mod's extra stuff for randomization without fully blacklisting it. For example I'd like to actually get the proper default armor appearances when upgrading armor to a new tier, at least as a baseline, and then manually adjust it from there. Instead of how it currently works where it seems to just grab whatever from any tier.
Agoraphobic Daedalus 8 月 20 日 下午 12:39 
Is there a way to filter by source mod for cosmetics?
Endsieg 8 月 17 日 上午 9:04 
how to hide multiple times some heads\bodies, so hard to use filter and edit 20 parts to hide them
Inner Quartz 8 月 13 日 下午 11:59 
Scratch that for arms and legs. I don't see an option to edit heads though to avoid the Invisible Head from slipping through generation.
Inner Quartz 8 月 13 日 下午 11:02 
Out of curiosity, is there a way to blacklist certain soldier parts for character generation? I'd rather not load into a new campaign and see my rookies missing limbs or faces because they're given invisible parts.
BantaMan 7 月 17 日 上午 6:41 
Aaaah. No wonder it crashes, okay, my bad. Thank you!
RustyDios  [作者] 7 月 16 日 下午 11:49 
As per the "Required DLC" section on the right side bar, yes.

This is because it makes changes to the SPARK script packages to allow them to also have the same unrestricted customisation features.
BantaMan 7 月 16 日 下午 6:38 
Is Shen's last gift a *must* requirement to use this mod? I think I might've borked myself after downloading this cause it crashes just before the main menu
RustyDios  [作者] 7 月 6 日 上午 11:21 
If you want the current appearance to copy to a new armour you want Global Appearance ON.
The new armour will copy the previous one, but from then on both will remember any changes independently.

If you want a previous armour to remember changes made to newer armours then you also want Progressive ON.

Equip Kevlar. Design Kevlar.

Equip Predator (new never before worn armour)
--> Global ON = Copy Kevlar.
--> Global OFF = Generate new Predator random appearance.

Design changes made with Predator on.
Equip Kevlar. (previously worn armour)
--> Progressive ON = Copy Current Predator style
--> Progressive OFF = Revert to previously 'stored' Kevlar style
Daddy Takeda 7 月 6 日 上午 10:29 
Gotcha. Well I'll stick with your mod then. Been using it since it came on the workshop and was using its predecessor as well. Seems to be the wiser choice.

Now, I've re-read your mod description and English is obviously not my first language, so I'm confused as to how those two statements differ : "retains armour-specific appearance" & "always updated to the current appearance". Both seem to state the same thing, in my mind, so I'm obviously not understanding what they mean. "Retains" and "current" (current as in, what my soldier is currently wearing) suggest, to me, that the armours appearance don't change when you buy an armour upgrade. Presently, in my game, when I buy a new armour, all my soldier's armour appearance are getting changed which bothers me a little, since I have to change them back all.
RustyDios  [作者] 7 月 6 日 上午 9:49 
And if you've had UCR and designed unit's with it, they'll implode without it, because their appearance store has been so ungraciously ripped apart by UCR.

That is basically what the "post-ucr fix/restoration mod" does, by reinstalling the appearance store (and basic cosmetic options) to those units.

Sorry to say, but for that one functionality of the store its either have the store (including mods that utilise it, like Iridars Appearance Manger) or not have it (UCR). There is no midway point. :(
RustyDios  [作者] 7 月 6 日 上午 9:39 
No mod should ever *need* UCR to work.. if it does have it listed as required, it basically means the cosmetic author couldn't be bothered to type out the config lines "correctly for all 5k+ variations of units".. I don't blame them tbh. But it shouldn't be *needed*, it's just a tool to help fast-track that config line work.

You can't have both UCR and the appearance store together. Well, not in the conventional way the store is used. UCR quit literally rips out the store (which is what ties cosmetics to armour pieces), so that the cosmetic can be used on any armour piece instead.
Daddy Takeda 7 月 6 日 上午 9:29 
So if one really, really wanted the feature of stored appearance, what should one do without outright unsubscribing from UCR? I have 645 mods and I'm fearful of parting away of UCR, don't know what it will do to other mods (I'm guessing a lot of them depends on UC to properly work?). Would obviously need to start a new campaign, that goes without saying.
RustyDios  [作者] 7 月 6 日 上午 9:19 
They already have as much compatibility as they're ever going to have. Iridar and I worked together on that and the best we managed was making it so the two mods together don't outright crash the game...

But if you're asking for "the mod that obliterates the appearance store for unrestricted clothing options" to work fully at the same time as "the mod that expands the appearance store in a multitude of ways" to have both functions together .... it's just not going to happen anymore than it already does. It's two conflicting states of the same thing.
Daddy Takeda 7 月 6 日 上午 9:01 
Is it possible to have a UCR and Appearance Manager compatibility fix? UC has proved itself to be essential, but Appearance Manager has also become one of these essential mod to have. It would be good to make them both coexist together.
Rorschach 7 月 6 日 上午 8:21 
Ah how unfortunate! Well thank you for your help. I’ll just have to deal with it then 😅
RustyDios  [作者] 7 月 6 日 上午 7:05 
just use UCR on its own
you can't really the mods like that
Rorschach 7 月 6 日 上午 3:16 
Running both Appearance Manager and Unrestricted Customization Redux (UCR), and I have encountered an annoying bug, hoping someone who has both mods on their system knows of a solution!

Basically, when I untick the "Global Appearance" box in UCR's Mod Config Menu, I am unable to equip non-tier specific torsos on my characters without the loadout automatically switching to that armor. To illustrate what I mean, I have a character who has Kevlar Armor equipped but I want them to look like they are wearing the Wraith Torso. When I untick that box in the Mod Config Menu as I mentioned, the game refuses to let me equip the Wraith Torso without it also changing the character's loadout item to Wraith Armor!

If anyone knows of a fix, I will be really grateful!
빚의 세례를 받아라 6 月 15 日 上午 5:43 
We need you.

The project doll house mod is currently a failure.

The user experience is extremely inconvenient, and the integration of many mod functions is causing a lot of 'damage' to the UI code.

There are frequent cases where it is not properly compatible with existing mods such as xskin. Even if this mod has problems, it has been loved for the longest time because it is intuitive, easy, and compatible.

This mod is still needed by all users and has room for further development.
Britishexplorer 5 月 25 日 下午 1:08 
Yeah, its alot more intensive than compared to Iridar's appearance manager.

I will say this:
after the last AML mod, things did improve a bit (its 25/5/2025) it did improve a bit, both loading the game and loading armour pieces.
AML added some streamlining features to mod loading / simplified the loading system for the mods.

But in this case I don't think RustyDios can do anything to improve the loading times , I think you would need some sort of large overhaul to the selection of mods to maybe do it and that point you might as well hope for X-COM 3.

this is my advice, take it or leave it:
- set the armour pieces you wanna use to the 'common' catagory, so you quicken things for yourself (it wont fix the loading time, but it will quicken your selecting time, so the percieved duration of time overall is reduced)

- reduce the quantity of customisation mods you want to use (best but most depressing one)

- if its too slow, just swap over to appearance manager, it was quickish for me.
Soul 5 月 18 日 上午 7:32 
If you have a lot of cosmetics mods it'll freeze longer on opening some category cause of the ton of stuff its loading
And body usually have way more cosmetics than the other parts cause mods add variants and stuff
hakeem.uz 5 月 18 日 上午 4:51 
The game always freezes whenever I go to the Body section to customize.
RustyDios  [作者] 5 月 12 日 上午 8:45 
hmm, tattoo left, right and colour should all be there? .. do note the menu order is changed
GBL1407 5 月 12 日 上午 3:42 
Does anyone know why the tatto slot is not showing up? And how to fix it?
TruNero 4 月 22 日 下午 3:28 
I take it the invisible body part break some part of coding or the ability to filter text?
Although, I had the invisible body parts with UCR for a while with no issues until I enabled and tried out Project Dollhouse.
TruNero 4 月 22 日 下午 3:26 
@RustyDios A few yeah
Britishexplorer 4 月 22 日 上午 10:43 
TruNero Character Pool Restoration Mod by E3245 should work. although these ae mods so I dunno.
RustyDios  [作者] 4 月 22 日 上午 5:00 
Are you using any mods that add "invisible" body parts ?
Dio Brando 4 月 22 日 上午 3:45 
I dont know why, but for some reason when I try to use randomize feature for male soldiers out of the 12 randomize options work usually 2 or 3 while others when I move mouse to let say ranodomize 5 it will show me empty slots, which make soldier have no body, legs or hands only head. At the same for female soldiers everything works as it should - all 12 randomize work as intened and generate different outfits from different mods. Does anyone have encountered similar issues?
TruNero 4 月 22 日 上午 1:47 
So I tried to use Project Dollhouse, after having been using UCR for a little bit, having heard how good and how many features Project Dollhouse had... and needless to say, it's still a work in progress, and PD had messed up quite a few of my characters and had tried to switch back to UCR, only for UCR to not work at like... all anymore, any help or suggestions would be a huge help ;_;
Britishexplorer 4 月 19 日 下午 8:23 
*ignore the below
I misread unstable as stable, so k thought it was a few mods here and there, just reading project dollhouse comments set me straight.
Anyhow thanks.
Britishexplorer 4 月 19 日 下午 12:08 
Thanks Rusty, I'll look into Project Dollhouse first , although its quite performance heavy, If Dollhouse doesn't seem appealing I'll switch on this mod then just mess around and see.

By perchance do you guys have any clue why certain mods don't work on project dollhouse?
I have a decent variety of mods, some old some new so before I switch on dollhouse in two hours or so I'D like to know What are the typical attributes with the issues.
And if you ask, yeah i'm sacrificing my entire character pool.
Corbent 4 月 19 日 上午 5:39 
Iridar retired?! Oh noes! XD
RustyDios  [作者] 4 月 19 日 上午 12:17 
Project Dollhouse: Good Concepts, a lot of flexibility. Groundbreaking work in individual part colour selections and positioning. Reported to have some issues with modded cosmetics. The last released version seems to be quite unstable. Author has gone MIA,no contact in months.

Appearance Manager: Best option for tiered armour progressions. Built in Uniform Manager. Makes changes and fixes to the Character Pool UI. Can be used with a wide range of modded cosmetics. Made by the renowned Iridar (now 'retired'). Relatively bug-free.

UCR: Best option for one-soldier-one-appearance. Has copy&paste functions. Text Filtering/item Searching. Existed for ages. Works well with modded cosmetics, mixing and matching all parts equally. Relatively bug-free. Made by Me. (Final version on workshop, I can't bring myself to work on the mod anymore)

~~ I hope that was the summary you are looking for.
Britishexplorer 4 月 18 日 下午 2:29 
hello, so I'm planning to do a complete reset and setup of my mod selection .
For all my time I have used appearance manager, due to reliability and usability and just the appeal (back then this mod did not exist) . Now that modders have created, in-built compatibility and what have you , it seems like appearance manager (for all its merits and reliability) seems a bit outdated.


Now I am looking into new customisation mods, I would like to ask:
the differences between :
Appearance manager v unrestricted v project dollhouse

I'm not asking for specifics, or grandiose details/information, just the views of people so I can make a informed decision. Cheers!
Vlain 4 月 13 日 下午 1:57 
I'm already using AML - I guess I didn't test the mod before making the .ini change to see if it worked without it, I just saw others posting in the comments that it was necessary.
RustyDios  [作者] 4 月 12 日 下午 9:00 
You actually DON'T need to do that at all. You just need to use a decent mod loader instead of the one packed with the game/from 2k.

I highly recommend using the AML for playing modded xcom2.