Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [4.2]
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18.275 MB
15 mar, 2021 @ 4:49
29 nov @ 10:13
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Wiirlak Additional Civics & Origins [4.2]

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Wiirlak's Modlist 4.1
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Beskrivning
[4.2 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 115 Ascension Perks, including 2 Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included, by Anton Rabe (last update: 16/01) Russian
Spanish included, by Buitre salvaje (last update: 03/03)
French
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

_______________________________________________________________
Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Populära diskussioner Visa alla (3)
25
22 nov @ 0:46
bug report
m11kire
0
14 maj @ 14:41
Localization issue
lyra_tcm
622 kommentarer
Wiirlak  [skapare] 29 nov @ 10:17 
4.2 update done
Sarnen 22 nov @ 0:43 
you thionk im a programmer lmao idk thats just what the minidump says
Wiirlak  [skapare] 22 nov @ 0:41 
@Sarnen
That's a .. useless report.
I need logs to check. Use the bug report forum discussion for that.
Sarnen 22 nov @ 0:35 
unexpected token CTD
Wiirlak  [skapare] 16 nov @ 14:15 
@Skaeren
Because I would need to make the icons, I can't do it, and I just got helped to fix like 5 of them.

@ItsDaKoolaidDude
Show the concerned logs in the bug report forum discussion. Otherwise that kind of comment is useless.
ItsDaKoolaidDude 16 nov @ 11:50 
mod is generating repeated scope errors in Stellaris 4.1+, such as:
invalid context switch [owner], broken set_policy calls, invalid message scopes and malformed civics that overwrite event targets
These errors are writing malformed data into save files (Unexpected token = / { errors).
Please review scripted_effects, policies, and message scopes
Skaeren 16 nov @ 2:51 
Out of curiosity, why are your ascension park icons not aligned like every other ascension perk, and how do I fix that? Is it just needing to tweak/update the icon pngs?
Wiirlak  [skapare] 16 okt @ 6:20 
@superakk32299
Link added

@Gilgy
Answer you in more details on Discord: not a bug
Gilgy 15 okt @ 12:37 
I need to report what I assume is a bug. If you pick the Enlightened civic upon species creation, it will 'reform' your government so you cannot take another civic for 20 years. This is a problem if you get a civic point at any time in the next 20 years (I use the expanded traditions mod and one of them gives a civic, for example).