RimWorld

RimWorld

2,535 arvostelua
Fortifications - Neolithic
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Palkinto
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Poista suosikeista
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
1.605 MB
6.2.2021 klo 2.05
27.6. klo 23.11
14 muutosilmoitusta ( näytä )

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Fortifications - Neolithic

1 kokoelmassa, tekijä AOBA
Fortification mods
9 luomusta
Kuvaus
[discord.gg]
[www.paypal.com]

It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.




Changelog :
=====2/10 update=====
Fixed English description by Bullet Magnet

=====2/8 update=====
Added Chinese translate

=====2/7 update=====

added ditches

Cavalry Spike will now hurt those who trying to pass it.

[discord.gg]
Suositut keskustelut Näytä kaikki (4)
10
30.1.2023 klo 14.54
Cavalry Spikes kinda OP
SteveZero
9
26.8.2024 klo 13.56
Missing textures
Azzkiy
1
27.4.2021 klo 5.13
word Frame
Zerstrick
302 kommenttia
Tigertycoon 7.9. klo 9.58 
Is there anything that can be done about the Animals?
i use the palisade with Scorpions and Cavalry Spikes in front of them. That leads to the fact that animals always walk over these and constantly kill themselves slowly.
jacobellinger 5.9. klo 16.19 
do enemies target these with fire? i'm not talking about fire based weapons i mean the annoying thing enemies do by somehow just starting fire to your walls and your crops?
亡涯 4.9. klo 6.11 
有一个结构没有中文翻译
Vlad Draculea 13.8. klo 20.51 
can ditches be flooded with water if connected to water source?
Zef 8.8. klo 1.57 
This is amazing for jungle areas combined with the dinosaur biome mod.

Constant supply of wood, and the pallisades and cavalry spikes really offer so much value
Carl 23.7. klo 12.49 
does anyone have an addon mod for this that upscales the textures?
The Professor 22.7. klo 11.42 
Bit confused, why does the larger/heavier palisade gate that can be unlocked by research have far fewer hitpoints than the default small palisade door? Is this intended?
BadOaks 11.7. klo 13.04 
I'm getting the gate half-open problem as well and the problem seems to be that the def is using the "mover" texture for the single door rather than the double one. I was able to fix it by manually changing the graphic data texpath from "FT_PalisadeDoor_Mover" to "FT_PalisadeDoubleDoor_Mover".

By the way, thank you AOBA for this mod! I really enjoy it :)
LoopKat 10.7. klo 14.54 
Should also note that I'm on 1.5, not the 1.6 preview
LoopKat 10.7. klo 14.35 
Also experiencing the palisade gate door texture issue. The gate still functions correctly, but half of the texture on each door seems to be invisible when closed, making it appear as if it's constantly open