RimWorld

RimWorld

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Rimhammer - The End Times - Empire
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Mod, 1.5, 1.6
File Size
Posted
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123.930 MB
Jan 25, 2021 @ 6:15pm
Oct 11 @ 7:18am
70 Change Notes ( view )

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Rimhammer - The End Times - Empire

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description





This mod adds Warhammer themed The Empire into Rimworld. The Empire of Man is a high fantasy human faction complete with magic, an extensive arsenal of weapons, apparel, furniture, work stations, and much more, war machines, a custom end game, custom mid game quests, food stuffs, massive castle / curtain walls and towers, and much more.

This is the third faction extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't required.

The vibe for this mod that I was going for is castle building! Highly defensible with the embrasures and warmachines, fully fillable with the unique furniture and work tables, and very unique! The unique final end game quest in this mod lends itself to that defensive play style, once the Effigy of Sigmar ritual is completed, and the effigy is powering up; you must defend against the raids that will flood in until the statue is ready to smite your foes.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods).











I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. I've always leaned toward the good guys, and I really wanted to bring an epic Empire Warhammer experience to RimWorld. This has been a multi-year project for both Dino (the images guy) and myself, and we do it for the love of Warhammer, and the ability to bring it to life in RimWorld.


[www.patreon.com]
[ko-fi.com]
[www.patreon.com]
[ko-fi.com]

[discord.gg]
Popular Discussions View All (1)
4
Dec 6 @ 7:12am
Rimpy load order
Dopeman61
228 Comments
神说万岁 Oct 29 @ 6:01am 
Doors Expanded has been updated to version 1.6 and can now be replaced. The address is: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3532342422&searchtext=Doors+Expanded
SickBoyWi  [author] Oct 11 @ 7:21am 
I have been debating on breaking out the parts of those mods that relies on each other, and then making a separate mod. It's just a big hassle to do it, and makes a ton more work on my side. If I only had some help with working on these mods. They've gotten to be quite the behemoth.
SickBoyWi  [author] Oct 11 @ 7:19am 
UPDATE: Fixed spears, halberds, and standards so brawler doesn't get upset when carrying them. Does require a new mod dependency. Does not break existing saves.
JonnyBeetle Oct 6 @ 10:39am 
Take both out of the List - Sort - Put them with the other Rimhammer Mods. Easy fix
Zeth.exe Sep 25 @ 4:18pm 
I'm also having the loop issue with this and the beastmen mod making it unable to sort the mods
SickBoyWi  [author] Sep 15 @ 10:13am 
UPDATE: Ready for 1.6.
Woktuk Jul 15 @ 1:41pm 
Is there going to be update to 1.6?
hitherebyethere Jun 3 @ 11:04am 
Yeah same issue as @Prophet of Merci
Prophet Of Merci May 26 @ 7:40am 
Im using Rimpy mod manager and trying to sort the mods. But It wont sort because Rimhammer: Empire and Beastmen depending on eachother, causing a loop I can't fix.

Anyone have a suggestion?
draker4127 Mar 18 @ 11:36am 
Hello, I had a problem with the resurrection wand. It takes a long time to work and my colon stops, but it can't start working again on the same one.