安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











In the first test, all item names were displayed when using standard tooltips.
If not, you still have the option of using the quickbar.
But I also have the problem that the item name overlaps with the pixel value.
Some of my item names are really long.
I will hopefully pay more attention to this in future.
You could make the font smaller (i. E.: "fontSize" : 7 for Rarity and "fontSize" : 6 for item name) and display the rarity and item name on two lines.
Using ‘wrapWidth’ and ‘lineSpacing’, you could then move item names that are too long down to next line.
If the long item name then slips down in the tooltip, that would be better than overlapping.
However, that would mean a lot of work, as all tooltips would have to be reworked again.
The simplest thing would be to just insert a ‘wrapWidth’ to fix this.