Space Engineers

Space Engineers

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Expanded Settings
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Type: Mod
Mod category: Block, Character, Other
文件大小
发表于
更新日期
375.036 KB
2020 年 11 月 1 日 下午 10:52
10 月 11 日 下午 9:54
26 项改动说明 ( 查看 )

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Expanded Settings

描述
This mod allows for additional control over game balance by exposing a number of game values for tweaking per file. It can be used to modify things like the global speed limit, block durability, thruster power, power generation efficiency, and much more.

Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2275037102.sbm_ExpandedSettings). You can edit the values in this file to change those values in game after loading back into the save.

This mod can be used for anything from minor tweaks to gameplay/balance (changing oxygen consumption, power generation efficiency, etc.) to the creation of very different gameplay styles and modes (serious nerf to ore yield, nerf to jetpack, etc.). Play around with the settings and see what fits your preference!

This is meant to be an all-purpose rebalancer mod, so feel free to suggest any additional controls that might be good to add in the comments below.

Setup Steps:
1. Subscribe to the mod
2. Add mod to world
3. Load into world once to generate Config.xml, ConfigBlueprint.xml, ConfigVoxel.xml, and PlanetCache files
4. Exit world
5. Make changes to Config.xml, ConfigBlueprint.xml, and ConfigVoxel.xml files at above location
6. Load back into world to see changes

NOTE: Do not edit PlanetCache xml file.


Config.xml
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2275037102/3112542578505531049/

ConfigBlueprint.xml
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2275037102/5913784177859868371/

ConfigVoxel.xml
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2275037102/3112542578505539638/

Notes
--All values are normalized to 1 by default, so setting all values back to 1 will change nothing about default gameplay. If there are any issues with any of the values being applied, setting them to -1 will make them not be used (i.e. if there are conflicts with other mods, this allows parts of this mod to be disabled individually).

--If you don't see an option here listed in the file, it's possible it has been added to the mod since the file was created. You can delete the Config.xml file and load into the world to force it to regenerate with all the correct options listed.

--I am currently primarily working on another mod, so it might be a while before I get a chance to take another pass at this one and add in any new suggestions. I will try to respond, though!

Other Mods
https://psteamcommunity.yuanyoumao.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

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热门讨论 查看全部(13)
34
2021 年 6 月 15 日 下午 11:48
Character settings not reapplying after death and re-spawn.
Dragon Fire 813
8
2022 年 10 月 27 日 下午 4:14
could grow into a must have. for everyone.
mugsy
9
2020 年 11 月 19 日 下午 7:39
Config values not applying.
Ziggs.RS
370 条留言
Katarina [WolfCraft Industries] 10 月 12 日 上午 2:37 
question regarding that update:
any chance you could randomize what ores actuall spawn on "self spawned in" asteroids?
the base game has the issue that spawned in asteroids (with no mods installed) ALWAYS have ice and nickel. and since i used the star system generator to generate asteroid belts, all i get on my asteroids is gold, uranium and deuterium and none of the other defined ores which sucks :/
this issue has been posted YEARS ago on the keen forum...

you can reproduce this, by enabling creative in the alt+F10 menu, then press shift+F10 and spawn in a procedually generated asteroid.
only random generated asteroids, spawned for the "asteroid density" setting have the custom ores

i just talked about this over at the configurable parameters mod but i dont think that they have a fix for that either....
Echthros  [作者] 10 月 11 日 下午 10:01 
UPDATE:
-Voxel and blueprint settings should now work correctly on multiplayer.
-Added backup system to preserve settings on published worlds or when Config is lost.
Echthros  [作者] 10 月 6 日 上午 2:00 
Should be fixed now.
Dauthiatull 10 月 4 日 下午 10:34 
I have confirmed that this mod makes standing nearr a reactor even when it is not damaged causes radiation poisining. how do I edit that back to normal?
Joew 10 月 2 日 下午 8:56 
@Michael yes.
Michael 9 月 20 日 下午 5:03 
does this mod allow for ore detector range? i desperately want something to replace another mod I'm using and this seems to have far more settings
Dragon Fire 813 9 月 20 日 下午 4:11 
That seem to have done the trick, although the 'your inventory resets to default after respawning' issue is back.
Dragon Fire 813 9 月 20 日 下午 2:01 
Ahh, I have several modded planets in both my single player and multiplayer worlds that had the error
Dragon Fire 813 9 月 20 日 下午 1:59 
Note that I did un/resubscribe from the mod, deleted it from the save's storage folder, and deleted the mod itself. The error presisted.
It's most likely a mod conflict brought about by mods updating things for Apex. I tried loading up my multiplayer save that has your mod and worked before the update (save has 97 mods in total), same error. I then added it to a test save that didn't have it before the update and has a quite small mod list. It worked on that one.
Echthros  [作者] 9 月 20 日 下午 1:56 
Pushed an attempted fix. That error indicates a dictionary key collision, which means something odd is happening in the planet settings. My guess is that there at least one mod planet that has duplicate keys in the ore settings. I added more safety checks just in case.