Crusader Kings III

Crusader Kings III

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Immersive Toponyms
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23.390 MB
2020 年 10 月 11 日 下午 2:23
9 月 9 日 下午 1:59
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Immersive Toponyms

描述
Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:



Another mods of mine:
热门讨论 查看全部(1)
1
2024 年 11 月 5 日 下午 1:43
Suggestions
Scratchmen
358 条留言
Scratchmen  [作者] 3 小时以前 
@Альфа 1918 Hmm ... well :D First I have to update the mod. Which won't be an easy process. I have to transfer everything one by one to the new version. Dunno when I can finish it. Then the new content can come :)
Альфа 1918 4 小时以前 
So much for "fully covered" hmm? :)
terratian 10 月 24 日 下午 5:22 
ive had this mod since 2022 and i wanted to say that its one of my favorites
Scratchmen  [作者] 10 月 12 日 上午 6:55 
@JMPaintain I didn't modify them, only the location names. Possibly other mods cause the problem.
JMPaintain 10 月 11 日 上午 9:50 
How can I stop the culture,heritage and faith names from changing in the various languages? This mod never used to change these aspects aswell?
Balmung 10 月 1 日 下午 3:00 
Like, I can hybridize Permian (Finnic-Ugric) and Chuvash (Turkic), keep both the Permo-Ugric Heritage and Language, and still wind up with Turkic toponyms. Ideally, I'd use the Finnic-Ugric toponyms where they exist, and then the Turkic ones where the former don't
Balmung 10 月 1 日 下午 2:52 
When hybridizing cultures, what determines whose toponyms are used?
Scratchmen  [作者] 9 月 30 日 上午 2:14 
@abdullah.m Strange, because in my side I don't see any problem with the Canaries
abdullah.m 9 月 29 日 下午 1:55 
so i just noticed a bug the country of Achinech in the canary islands seems to be bugged because the county shows no culture or faith when the mod is activated, ive put it in the playset alone and found it is definetely this mod causing the bug however it is not that damaging to gameplay but just thought id let you know
Scratchmen  [作者] 9 月 10 日 上午 10:05 
@Loam eater It'd be good, but currently I just try to maintain the mod. It'll be a "nice" run, when I have to update my mod for the Asia DLC. So many new regions to add.