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Starbound

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Borderlands 3 Custom Health bars
   
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11 sep 2020 om 7:17
30 dec 2024 om 19:11
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Borderlands 3 Custom Health bars

In 2 verzamelingen van FelmastProMcLane
Borderlands 3 Custom Healthbars Collection
8 items
Monster Core : Collection
10 items
Omschrijving
This mod tries to replicate the behavior of multiple random healthbars introduced in BL3.
Check the collection for addons an textures: Borderlands 3 Custom Healthbars Collection.

Tired of enemies feeling always the same?
With this mod every enemy and group of enemies will offer a new challenge!
With enemies that have more health and different types each time, you better get a new arsenal going.


How it works:
  • Health is not visible while full.
  • Every NPC or Monster can spawn with 1 or more health bars, the chance and combination of healthbars are configurable via patch files.
  • By default there are basic combinations for NPCs and Monsters and custom ones for some specific types.
  • Every healthbar multiplies the max health of the enemy, ie: 2 bars = 2x health, 3 bars = 3x health.
  • Every type (color) of healthbar has different elemental resistances. ( https://borderlands.fandom.com/wiki/Elemental_damage#Borderlands_3 )
  • Bosses have customized health combinations which are also configurable, displays differently than normal via a large bar that depletes from both sides.
  • Added custom "Punchy" functionality, craft a "Punchy Health Type Changer" at a spinning wheel, then use it on punchy to changeit's health type and test your weapons.
  • It shows every damage an entity takes, ie: Every pellet from a shotgun, instead of calculating the sum of damage.

In-game options:
  • Toggle if the generated bars are random or selected via config.
  • Limit the amount of health bars that an entity can have.
  • Health multiplier, multiplies max health by certain amount. (0.1x - 100x)
  • Difficulty: Dictates how severe are elemental resistances / weaknesses.
  • Toggle if the bosses use random health bars too.
  • Only visual, only enables red-healthbars for display, no element resistances or different types. (Health is still multiplied by selected value)
  • Display numbers, hides damage numbers.
  • Delay, let's you control how quickly damage numbers are displayed, like vanilla or even for DPS analysis.

Fully customizable:
  • Almost every aspect can be customized via patches:
    • Elemental resistances.
    • Probability and combinations.
    • Specific NPC or monster health types.
    • New health types.
    • Excludable entities.

This mod was based on "Supper's Follower Healthbars" and "NPC Shields & Bars".

Compatibilities:

Custom Compatibilities:

Known incompatibilities:



Uninstalling:
I tried making it easily uninstallable, it shouldn't cause the death of any NPCs / Monsters, but some may retain their elemental resistances given before uninstalling (Crew members won't probably keep them).

Notes:
  • There is no hard-coded limit to how many health bars can be given to a single entity, it can get more as long as the game doesn't crash or the max health amount doesn't overflow.
Populaire discussies Alles weergeven (5)
4
18 sep om 19:23
Monsters Have no healthbar.
Prexise_9
3
13 aug 2024 om 2:11
Certain Mobs Invincible - Lua Error
COVID-19
1
7 feb om 5:27
Invincible Enemies - Incompatibility with BL2 Shields
Angelica
425 opmerkingen
Sem 17 jul om 8:52 
how does this work in multiplayer? is it just subject to admin settings?
⇜ Tina ⇝ 12 jun om 11:38 
Wow, seems like it's still working and compatible with every global mod in workshop that i found and subscribed. Best health bar choice !
Prexise_9 6 feb om 13:50 
PLEASE update this !!!!
Monsters have NO healthbar at all.
Prexise_9 3 feb om 9:01 
PLEASE SEE THIS .
I love your mod. But for some reason healthbars do NOT appear on monsters.
Healthbars only appear on bandits. Could you please help me ??
Awbawlisk the Tormentor 19 jan om 10:27 
TVHM = True Vault Hunter Mode
UVHM = Ultimate Vault Hunter Mode

They're difficulty options, the latter being tougher than the other.
Mabra 19 jan om 10:25 
What does TVHM and UVHM mode mean ?
FelmastProMcLane  [auteur] 27 dec 2024 om 9:01 
That's really useful, thank you!
柠檬 27 dec 2024 om 8:29 
I found that monsters die when their random seed is greater than 19 bits.

local monster_seed = monster.seed() or 1
monster_seed = tonumber(tostring(monster_seed):sub(1, 19))
math.randomseed(math.floor(monster_seed))

It stopped dying mysteriously after I tried to change the code
FelmastProMcLane  [auteur] 26 dec 2024 om 10:53 
Oh, yeah, my bad.
Just a mistake of mine from testing mech mods.
Awbawlisk the Tormentor 26 dec 2024 om 10:49 
I know what's going on actually... I'm missing one, two, or a couple of mech-related mods that you created recently. As soon as I installed every one that I could, the NPCs stopped auto-dying. Now exactly which mod it is? I couldn't tell you because I didn't install those mods one by one, but if you do find out right away, then mayhaps add in a new mod dependency for this?