Stellaris

Stellaris

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Traditions+ Patched
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7.200 MB
2020 年 9 月 10 日 上午 6:53
2021 年 6 月 17 日 上午 5:43
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Traditions+ Patched

描述
New update thanks to wodzu_93


A stand alone patched version traditions+ that fixes some bugs, adds lithoid, machine, hive, and necroid support.
Also some trees like society have been changed for balance reasons.

like traditions+ this will not work with many other mods,due to editing job, disctrict, building, traditions, among various other files.

Suggestions are welcomed.

A and A

Q: Civics pack A?

A: Civic Pack A and Traditions+ can be used together but none of the CPA jobs/buildings will benefit from this mod.

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Q:will the traditions+ more ascension add on work with this

A: the mod creator made a new version for this mod.
Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2318416011
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Q:Why are supervision and resurgence with assembly and renaissance

A: Ok in the code both resurgence and renaissance are used inconsistently to refer to the same thing so i chose renaissance because it sounded cooler to me, same thing with supervision/assembly

discord: DangerosulyUnfunny#6632
热门讨论 查看全部(1)
13
2021 年 6 月 18 日 上午 12:41
5/1/2021 Patched Jobs files
Ghost
238 条留言
lyra_tcm 2022 年 6 月 16 日 下午 7:17 
The dev of the original mod have create a new version of the mod for those who may have missed it https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2806737895
Ghost 2021 年 10 月 14 日 下午 2:45 
Yeah, given the changes it's probably going to require a near full rebuild, depending on how they implemented the new tradition popups. That's beyond me and patching the jobs folder won't fix it >.<
dekeche 2021 年 9 月 15 日 下午 2:20 
I have absolutely no idea how you'll patch this one for 3.1, good luck.
HobbitFeet 2021 年 9 月 4 日 下午 3:46 
Does this fix the issue that the main mod has of unemployed pops not taking clerk/technician jobs (no they werent slaves or nerve stapled or that stuff that would prevent those)
FatRefrigerator 2021 年 7 月 15 日 下午 5:08 
Also the last perk in the "Exchange" block of the "Commerce" tree does not give any additional amenities or trade value to Merchants like the text suggests.
FatRefrigerator 2021 年 7 月 15 日 上午 12:16 
I'm not getting any of the finisher effects. Obviously I can't finish the tree because of the mutually exclusive ones, but I figured at 15/18 it would give it to me.
arieviloj 2021 年 7 月 13 日 上午 9:44 
I'm kind of confused. What is the working (or most up-to-date) version? This one or Ghost version (drop box files).
슈팅스타 2021 年 6 月 17 日 上午 8:06 
This is so magnificant
Village Idiot 2021 年 6 月 13 日 下午 7:44 
yeah unity cost increase from having all trees unlocked at the start is huge
Skratch 2021 年 6 月 13 日 上午 12:37 
Actually, I removed the auto-adaption. So the code for the AI-weight of the traditions was easier.