Stellaris

Stellaris

Traditions+ Patched
238 条留言
lyra_tcm 2022 年 6 月 16 日 下午 7:17 
The dev of the original mod have create a new version of the mod for those who may have missed it https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2806737895
Ghost 2021 年 10 月 14 日 下午 2:45 
Yeah, given the changes it's probably going to require a near full rebuild, depending on how they implemented the new tradition popups. That's beyond me and patching the jobs folder won't fix it >.<
dekeche 2021 年 9 月 15 日 下午 2:20 
I have absolutely no idea how you'll patch this one for 3.1, good luck.
HobbitFeet 2021 年 9 月 4 日 下午 3:46 
Does this fix the issue that the main mod has of unemployed pops not taking clerk/technician jobs (no they werent slaves or nerve stapled or that stuff that would prevent those)
FatRefrigerator 2021 年 7 月 15 日 下午 5:08 
Also the last perk in the "Exchange" block of the "Commerce" tree does not give any additional amenities or trade value to Merchants like the text suggests.
FatRefrigerator 2021 年 7 月 15 日 上午 12:16 
I'm not getting any of the finisher effects. Obviously I can't finish the tree because of the mutually exclusive ones, but I figured at 15/18 it would give it to me.
arieviloj 2021 年 7 月 13 日 上午 9:44 
I'm kind of confused. What is the working (or most up-to-date) version? This one or Ghost version (drop box files).
슈팅스타 2021 年 6 月 17 日 上午 8:06 
This is so magnificant
Village Idiot 2021 年 6 月 13 日 下午 7:44 
yeah unity cost increase from having all trees unlocked at the start is huge
Skratch 2021 年 6 月 13 日 上午 12:37 
Actually, I removed the auto-adaption. So the code for the AI-weight of the traditions was easier.
dekeche 2021 年 6 月 12 日 下午 12:57 
Any ideas for fixing the unity cost increase from starting with 7 traditions automatically unlocked?

If not, you might be able to add a "refund" event, to dump some unity back to compensate for the increased costs.
Skratch 2021 年 6 月 12 日 上午 10:41 
Joint the server too.
While cleaning the files up I startet tweaking the traditions. boy, that escallated quickly ;)
Surlyous  [作者] 2021 年 6 月 11 日 上午 8:30 
yep
wodzu_93  [作者] 2021 年 6 月 11 日 上午 8:24 
Stellaris Modding Den?
Surlyous  [作者] 2021 年 6 月 11 日 上午 7:25 
Pog @wodzu_93, message me on discord whenever you want
LokiCharms 2021 年 6 月 11 日 上午 4:48 
wodzu_93,
If possible, I would like a link for my personal merge mod I am making aka for Steam friends only never public. Sent ya a friend request.
wodzu_93  [作者] 2021 年 6 月 11 日 上午 4:19 
If people working on this want it to quickly update/fix, I can post the link.
wodzu_93  [作者] 2021 年 6 月 11 日 上午 4:16 
To the mod author / anyone working on this.

I have a fully bugfixed and functional version of this mod that I patched in private that works with 3.0.3. It requires Unofficial Modifier Patch mod due to the changes, but I think mod dependency is worth it, as files are much cleaner now - job edits were replaced with modifiers where possible, all files have been updated to 3.0.3 changes.
Skratch 2021 年 5 月 29 日 下午 11:45 
Hi everyone,

I am currently working on a reupload including the More AP Mod by Thane.

Since the building discounts are hard-coded values while the building cost are related to the tier, I have decided to swap these discounts with a build time reduction (which is also easier to code).

The mod will not change the current vanilla variant of the forges and industrie complexes.
warriorandtoaster 2021 年 5 月 26 日 上午 2:10 
Hm, I see that removing the manufacturing buildings file "fixes" the issue. IIRC most of Traditions+ changes to the buildings files are just construction cost discounts or speed-ups so I think I'll be ok deleting them all to make sure I don't miss out on the 3.0 changes.
warriorandtoaster 2021 年 5 月 26 日 上午 1:09 
Hi Ghost, does your patch not include the changes made to the artisan/metallurgist buildings that make them limited to one per planet and boost goods manufactured per job as opposed to adding more job slots?
Ghost 2021 年 5 月 17 日 上午 6:39 
Rgr, thanks for the info. Didn't realize the Localization file had all the descriptions in it, probably should have. >.< Fix will be posted momentarily.
lyra_tcm 2021 年 5 月 16 日 下午 10:27 
The effect does work, its added in as a line in the pop job. The issue is in the localisations, its missing the prefix for a job leading too the missing icon.
trp_expansion_colonization_c_hive_desc:0 "£job_synapse_drone£ §YSynapse drones§! now produce §G+1§! £unity£ Unity."" fixes it and adjust the name to be correct
Ghost 2021 年 5 月 16 日 下午 9:56 
That being said, I just tested in game and it appears to be functioning properly. I tested by adding enough unity to open all 3 traditions with one planet. I started with 4 synapse drones and +21 unity. I let it roll over the month and it went to +25. So I'm not sure there is an error here aside from a typo on the description line, which shouldn't break anything.

If you can double check on your end and see if it was just hard to notice (Depending on when you take this tradition the modifier could be insignificant)
Ghost 2021 年 5 月 16 日 下午 9:24 
I am not seeing that error in the base mod files.

I have searched the entire mod for this typo, I see it in game but not in the files anywhere.

I'll have to do some research, no promises.
Erika 2021 年 5 月 16 日 上午 9:10 
manifest consciousness(third one of colonization) for hive mind saids ''syanpse drone'' and thus does not work. could you kindly fix it good sir?
Ghost 2021 年 5 月 15 日 下午 12:38 
Updated with a fix that worked for Suto, redundant entry removed.
Ghost 2021 年 5 月 14 日 下午 1:02 
I'm thinking it may be a local issue on your end, I sent a friend request on steam so we can take a closer look at your issue. Maybe I've missed something and we can hammer out what it is.
Suto 2021 年 5 月 14 日 下午 12:10 
Ghost, so I've been messing with this today on my breaks. Even with the update it seems I'm still not getting jobs from industrial districts, both beta and release versions tested. However, if I play a gestalt consciousness empire I get alloys. For normal empires the districts are there, the pops are there, the jobs aren't. I used the console to insta build some alloy foundries and civilian industries, still no jobs. If I add alloy foundries to a gestalt I get the jobs. If you would like to keep troubleshooting this I'm grateful and will help test anyway I can. If not, then thank you for your efforts so far!
Ghost 2021 年 5 月 13 日 下午 8:03 
Updated with a fix, I think. It just needed the base districts folder added so it realizes it exists.
Ghost 2021 年 5 月 13 日 下午 7:48 
I don't see any part that modifies districts in this mod. I'll continue digging.
Ghost 2021 年 5 月 13 日 下午 7:34 
hmm, I'll look into this, might be something that's corrected by another mod I use. Loading it by itself seems to recreate it so I have something to start with.
Suto 2021 年 5 月 12 日 下午 12:32 
I'm having a weird issue and seeing as how this thread is still active I thought I'd ask for help. I have this mod installed and Ghost's awesome update applied. However, when I start a new game the industrial districts aren't generating any jobs. I've tested it with only this mod, using the current release build and the beta build(I started with the beta build). Any help would be greatly appreciated.
Skratch 2021 年 5 月 10 日 上午 11:01 
Great, thank you!
Ghost 2021 年 5 月 7 日 下午 2:00 
I saw the file that fixes while doing the edits, so it may be the author here already fixed that issue. I didn't see a conflict with this particular file over on the base version of this mod either. So it may be needed if you have an older mod that needs to use that file. But for this mod specifically, I don't believe you will.
Ghost 2021 年 5 月 7 日 下午 1:57 
I've never seen that before. I don't use it so I don't think so. I only use a few mods and only 2 are major, this and gigastructures.
Skratch 2021 年 5 月 7 日 上午 7:54 
Waiting for Tradition+ Overhaul feels like waiting for christmas.
Ghost, will the 3.0 Modifier Patch be required for your update?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1688887083
Ghost 2021 年 5 月 1 日 下午 8:51 
https://www.dropbox.com/s/4js4nectka6mg8z/Trad%20%2B%20patched%20files.7z?dl=0

While working on the files for the original mod I put together what was needed to get this functional again.

The original still is not 100% compatible with gestalts, so this is currently the most complete working version of the mod.
Ghost 2021 年 5 月 1 日 下午 8:49 
steam\steamapps\workshop\content\281990\2224932825\common\pop_jobs
Ghost 2021 年 5 月 1 日 下午 8:48 
I repurposed the instructions from the other patch that replaces the whole mod folder. I'll go fix that, thanks for letting me know.
Ghost 2021 年 5 月 1 日 下午 8:47 
I posted a discussion so this doesn't get buried but in the mod folder there is a subfolder called "pop_jobs" The files in the DL correspond to those files. It'll be "mod directory"/common/pop_jobs
Nikolai301000 2021 年 5 月 1 日 下午 4:15 
Where exactly do I place the files? I know it says "overwrite everything in the mod directory" for this mod, but how exactly do I overwrite it?
Tato 2021 年 4 月 27 日 下午 5:07 
Update to 3.x?
bHeaded 2021 年 4 月 27 日 上午 2:21 
Clerk jobs can't be filled in newest version :(
Update please, this mod is awesome.
Silver 2021 年 4 月 25 日 上午 11:15 
Is there going to be an update for 3.0x ?
ComradeWinston 2021 年 4 月 20 日 下午 4:41 
OI, YUH DEAD? *checks pulse*
SgtWhatsHisName 2021 年 3 月 25 日 下午 8:42 
I love this mod but it is as buggy as the original. Not the same bugs mind you, just new different ones. as soon as this gets an update i will be re subscribing to it because it is fantastic.
Ferrus Animus 2021 年 3 月 24 日 上午 1:04 
I got the Discovery finisher effect after getting 15/18 of its traditions.

Also the tradition that increases city district houssing doesn't work for gestalts, as it is not repalced with Nexus districts.
PlanesWalkerToilet 2021 年 3 月 22 日 下午 7:13 
I am having the same problem as Ravenhurst.
HolyFarglesnot 2021 年 3 月 14 日 上午 12:50 
Having the same issue. Shame, I like this mod.