Space Engineers

Space Engineers

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[EWE] Beta - Eden's Wrath Engineering - Beta/Test Version
   
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1 sep, 2020 @ 10:54
25 jan, 2021 @ 7:26
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[EWE] Beta - Eden's Wrath Engineering - Beta/Test Version

Beskrivning
This is, as the name suggests, a Beta version of the Edens Wrath Engineering Mod. If you're not interested in Beta testing (including dealing with bugs, frequent/sometimes game/world breaking updates) you should instead subscribe to the main version:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1759275190

Please report any bugs, issues, or errors found in the comments below or on the Discord server (https://discord.gg/XBEDknz - in the ewe-bugs-and-issues channel). Feature requests or suggestions are also welcome (in comments below or on the Discord server in the ewe-suggestions channel)
10 kommentarer
Mysticlynx 10 aug @ 13:44 
For those of you who loved EWE I have been working on something of a continuation with zacrron's and Ewok's blessing: Departure From Eden
GermanGinger 2 mar @ 12:07 
Is there a future update to this?
GodShake 5 sep, 2024 @ 10:48 
is possible to use some textures for a server?
Urban 7 jun, 2024 @ 10:44 
мод перестал работать, игры выключается
LavenThaRaven 24 feb, 2023 @ 10:01 
just wondering if this is being worked on still? or is it at its kinda final stage. just wondering NP
either way
max tails prower 3 mar, 2022 @ 8:38 
im guessing this is a new version ??
BrasilianHitman 6 dec, 2020 @ 9:46 
Tested on client side. a few things are buggy. However, you mentioned you're working on it. so I'll wait to do a test on my server. thanks again.
DrunkenEwok  [skapare] 5 dec, 2020 @ 10:23 
I'm working on updates/bug fixes - I believe it's mostly functional with the latest SE update, though there are lots of things that aren't perfect.
BrasilianHitman 2 dec, 2020 @ 14:54 
thanks for the updated version. would you consider updating it to work in the new version?
DrunkenEwok  [skapare] 1 sep, 2020 @ 11:14 
Recent Changes:
* Complete rework of Ingots, Ores, and Components to include more realistic mass, volume, and integrity values
* Rebalancing of blueprints based on new mass/volume values
* Added new production icons for component groups
* Changed capacity values on some production blocks to allow blueprints to processed (these values may not be changed on blocks that exist, but should change if the block is disassembled and rebuilt)
* Fixed the LCD screen error glitch causing LCD screens to flicker
* Cleaned up a few legacy snippets of code causing error messages