Total War: ATTILA

Total War: ATTILA

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642 Dark Ages Classic - Rise or Fall of Islam
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태그: mod, Maps
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139.965 MB
2020년 8월 22일 오전 9시 56분
2021년 7월 19일 오전 1시 42분
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642 Dark Ages Classic - Rise or Fall of Islam

Anisvara님의 1 모음집
642 Dark Ages - Latest Version & Allowed Mods
아이템 17개
설명
- Get here the 642 - Multiplayer Version
- Get here the Optional Reskin Submod
- English language game settings are required!

Here is the new location for 642 Dark Ages - Rise or Fall of Islam. Please switch to this mod for all running campaigns and also if you want to start a new 642 campaign. 642 mod is upgraded to the new 634 Fire & Swords DLC (NOT safegame compatible !!!)

Attention Please! I thought about changing this 642 Modmap settings from Public to Friends Only. After the first 22 days, the mod had 14 awards, 2,720 subscribers, but only 151 Likes (Thumps Ups). That was not even 6% of the subscribers. After a year of hard work, up to 15 hours daily, this was extremely frustrating.

Please, if you use the 642 Modmap, then give a like and please also for all other mods you use!


AD642 - the whole world in crunch. The Arabs overran Palestine, Syria, Egypt and Mesopotamia and advanced to the Persian highlands. The showdown there is imminent. The Byzantine Empire, led by the 12-year-old child emperor Constans II, is on the edge of a catastrophe. The tribes are becoming renitent throughout Africa. The Avars rage in the Balkans and in Italy the Langobards are out for revenge. Furthermore Turk tribes threaten the empire. The Persians are also in a two-front war and lost areas in the north to the Göktürk Khaganate. After the death of King Dagobert, the Franconian Empire was divided into 3 allied realms, two are run by children. The Slavians have their first realm, Sámová Riše, and the Thuringians are insurgent. In Britain everyone fights everyone as usual.

642 Dark Ages is a new gaming experience based on Attila mechanics with (as far as researchable) historically correct alliances, family trees, town names and many factions and units are named in original languages.

- Play only Grand Campaign (642 Dark Ages)!
- This is no longer an Alpha Version, all mechanics are running well!
- To play MP Campaign you have to disable the Supply System (Script), so switch to 642 - Multiplayer Version, this is safegame compatible.

- 642 Mod collection: Please use only the 642 Recommended Mods and graphical stuff as reskins, also battle & AI mods should run.

- Included Mods: Here is the list of the in 642 Included Mods as the Standalone Supply System of mementomori420 (Thanks a lot!) and many more. The 642 settings are different"

- Up to 42 playable factions; click here for the: Full Faction List & Hints
- To play with (modern) English faction names try this Faction Rename Mod (not made by me, Rashidun included)
- Islam, Baltic Religion, Dark Cults
- Custom battles are playable
- The variety of factions depends on the DLC you have, but even with only the basic game you have a great choice.

- Many buildings are new ballanced and have new features. Please check careful after starting a campaign or if you conquer a building of a different culture.
- In principle, 642 Dark Ages is a complete Attila Overhaul. Many known Vanilla bugs have been fixed. Smaller bugs are still possible. If e.g. an old text appears, please take a screenshot. Any bugs or what seems illogical, please report in the 642 Bug Report!

Have fun and please a Thumps Up!

Credits and special thanks to:
David - for the Idea of 642, making some Frontend Leaders, Moorish Levy & testing
gyrovolies - for testing
manatwar83 - for testing
DETrooper - for the faction cutscene removal
TheOneWhoKnocks - for household advice
littleShepherd - for advice and finding the Supply Script
Athanasios95gr - for advice in household scripting, and allowance to put his mod stuff in
wibblywobblywonder - for the great logo, the frontend minimaps and some more graphical work, also for advice!

maksk - for the awesome Vanilla unit card fixes!

The workshops of David, DETrooper, TheOneWhoKnocks, littleShepherd, Athanasios95gr, wibblywobblywonder & maksk are linked.
인기 토론 모두 보기(2)
13
2025년 4월 30일 오후 1시 09분
고정됨: 642 Bug Report
Anisvara
댓글 142
Destrorso 4시간 전 
maybe i'm not looking in the right place but can anyone tell me the effects for the new religions? thanks
Emir Ismael 2025년 10월 13일 오후 2시 08분 
@Frejth King
have you tried to know Islam?

have you!?

dont close the door of your own salvation my friend
i am not asking you to become muslim
am just advisinh you to read and then decide
just dont waste your oppurtunity
elyas007 2025년 9월 2일 오전 7시 35분 
Frejth coping hard
Frejth King 2025년 8월 31일 오전 9시 02분 
the world would have been better if Islam fell,
Cacalix Gaming 2025년 4월 30일 오전 5시 01분 
Perhaps it's irrelevant but I'll say it anyway. I played as the Basques and migrated to Arabia. I can't build a gem mine in Aila, that one fishing town in Judea.
Mr RAF 2025년 4월 29일 오후 5시 15분 
no
Mingles 2025년 4월 2일 오후 5시 44분 
what is the load order for this mod and can i run 642 and 634 at the same time ?
Андрей Монгол 2024년 12월 25일 오전 8시 32분 
johnathancage1 what is bro on about just google "old great bulgaria" and look for urself
velkata1914 2024년 11월 30일 오후 12시 48분 
@johnathancage1 You are very wrong about the Bulgars in modern day Ukraine. At least read some history before writing something.
adnanemohammedbachirab 2024년 11월 23일 오전 7시 24분 
the factions names didnt change for instance rashidun caliphate is still called lakhmids and faction leaders names are missing i dont know what i did wrong