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Proximity (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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6 Jul 2020 @ 12:23pm
23 Jun @ 11:11am
10 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Proximity (Continued)

Dalam koleksi 1 dari Mlie
Mlie's resurrected mods
Item 976
Deskripsi

Update of peladors mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1719896867

- For detailed description, download the PDF[github.com]
- Performance optimizations by Taranchuk



[discord.gg]
[github.com]



Important News

Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity. And is intending to extend the functionality of the mod further. This since I don't personally have the spare time to do so.

This means that when developed it will be appearing as a new mod or as a library resource for people to make use of.

I'd hope that as indicated the existing functionality of Proximity will be maintained as a result.

Will keep you informed.



Overview

Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain. This does not add content to the game in itself, but provides functionality to modders with it's use.

Details

Guidance notes (pdf)[1drv.ms]


Installation

The guidance notes above detail how to setup the elements for the buildings or terrain.

Otherwise this mod would need to be utilised as a required item or dependency to any mod that wants to make use of the functionality. (Please do not just copy the assembly into mod folders as duplicates from different mods using differing versions of Proximity have the potential to cause hash errors).


Compatibility Advice

I would not use this tool to add effects to "vanilla" items, since if another modder also applied their definitions to the same item then there would be a conflict of interest. It is recommended that this tool be used with "custom" buildings or "custom" terrain that have been developed in a mod.


Credits

Brainchild/Requested by Oskar Potoki.



(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hediff effects
39 Komentar
Mlie  [pembuat] 22 Jun @ 10:50pm 
@Koi Updating all my mods, see discord for progress
Koi 22 Jun @ 7:17pm 
1.6? Please?
randomvortex 3 Jun 2024 @ 2:07pm 
@Mlie Yup works like a charm, thank you again for all that you do, you're always super fast when it comes to bug fixes!
Mlie  [pembuat] 3 Jun 2024 @ 1:24pm 
@randomvortex Should work better now, unnatural corpses should no longer get proximity comps
randomvortex 3 Jun 2024 @ 1:13pm 
Also worth mentioning that these are both events added by 1.5 "Anomaly" expansion which would explain why it's a fairly new issue.
randomvortex 3 Jun 2024 @ 1:08pm 
@Mlie I can confirm the error @DmytroUndertaker has mentioned occurs with only this mod active, on a new save, when either "MysteriousCargoUnnaturalCorpse" or "UnnaturalCorpseArrival" event are triggered, that it throws an Exception ticking error saying specified cast is not valid. I am away from my computer right now but will try to do a full error report later if that would be helpful.
Mlie  [pembuat] 22 Mei 2024 @ 9:57pm 
@DmytroUndertaker Please see the Reporting Issues section described above
Therion_TheRuiner 22 Mei 2024 @ 3:36pm 
Idk why but this mod caused a Mystery cargo quest glitching every time that was an unnatural corpse inside, which caused a drop pod with unnatural corpse permanently unable to land and only incoming https://gist.github.com/HugsLibRecordKeeper/90842d79df25f535c4a808f8c025bab6
Mlie  [pembuat] 15 Nov 2022 @ 10:59am 
@Nazarekt Should be fixed now
Mad Catter 15 Nov 2022 @ 5:02am 
Weird Huglibs say 1.4 Assembly still use the old outdated ToxicSensitivity.