边缘世界 RimWorld

边缘世界 RimWorld

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Proximity (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
494.405 KB
2020 年 7 月 6 日 下午 12:23
6 月 23 日 上午 11:11
10 项改动说明 ( 查看 )

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Proximity (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
960 件物品
描述

Update of peladors mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1719896867

- For detailed description, download the PDF[github.com]
- Performance optimizations by Taranchuk



[discord.gg]
[github.com]



Important News

Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity. And is intending to extend the functionality of the mod further. This since I don't personally have the spare time to do so.

This means that when developed it will be appearing as a new mod or as a library resource for people to make use of.

I'd hope that as indicated the existing functionality of Proximity will be maintained as a result.

Will keep you informed.



Overview

Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain. This does not add content to the game in itself, but provides functionality to modders with it's use.

Details

Guidance notes (pdf)[1drv.ms]


Installation

The guidance notes above detail how to setup the elements for the buildings or terrain.

Otherwise this mod would need to be utilised as a required item or dependency to any mod that wants to make use of the functionality. (Please do not just copy the assembly into mod folders as duplicates from different mods using differing versions of Proximity have the potential to cause hash errors).


Compatibility Advice

I would not use this tool to add effects to "vanilla" items, since if another modder also applied their definitions to the same item then there would be a conflict of interest. It is recommended that this tool be used with "custom" buildings or "custom" terrain that have been developed in a mod.


Credits

Brainchild/Requested by Oskar Potoki.



(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hediff effects
39 条留言
Mlie  [作者] 6 月 22 日 下午 10:50 
@Koi Updating all my mods, see discord for progress
Koi 6 月 22 日 下午 7:17 
1.6? Please?
randomvortex 2024 年 6 月 3 日 下午 2:07 
@Mlie Yup works like a charm, thank you again for all that you do, you're always super fast when it comes to bug fixes!
Mlie  [作者] 2024 年 6 月 3 日 下午 1:24 
@randomvortex Should work better now, unnatural corpses should no longer get proximity comps
randomvortex 2024 年 6 月 3 日 下午 1:13 
Also worth mentioning that these are both events added by 1.5 "Anomaly" expansion which would explain why it's a fairly new issue.
randomvortex 2024 年 6 月 3 日 下午 1:08 
@Mlie I can confirm the error @DmytroUndertaker has mentioned occurs with only this mod active, on a new save, when either "MysteriousCargoUnnaturalCorpse" or "UnnaturalCorpseArrival" event are triggered, that it throws an Exception ticking error saying specified cast is not valid. I am away from my computer right now but will try to do a full error report later if that would be helpful.
Mlie  [作者] 2024 年 5 月 22 日 下午 9:57 
@DmytroUndertaker Please see the Reporting Issues section described above
Therion_TheRuiner 2024 年 5 月 22 日 下午 3:36 
Idk why but this mod caused a Mystery cargo quest glitching every time that was an unnatural corpse inside, which caused a drop pod with unnatural corpse permanently unable to land and only incoming https://gist.github.com/HugsLibRecordKeeper/90842d79df25f535c4a808f8c025bab6
Mlie  [作者] 2022 年 11 月 15 日 上午 10:59 
@Nazarekt Should be fixed now
Mad Catter 2022 年 11 月 15 日 上午 5:02 
Weird Huglibs say 1.4 Assembly still use the old outdated ToxicSensitivity.