Kenshi
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Universal Wasteland Expansion
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5.956 GB
26.6.2020 klo 1.34
26.6. klo 17.20
40 muutosilmoitusta ( näytä )

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Universal Wasteland Expansion

4 kokoelmassa, tekijä TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 luomusta
Universal Wasteland Expansion General Mod Collection (Alt)
8 luomusta
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 luomusta
Universal Wasteland Expansion Race-Specific Playthrough
3 luomusta
Kuvaus
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

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Suositut keskustelut Näytä kaikki (118)
967
4
21 tuntia sitten
Bug Reports
TreadLightly77
2
5.12. klo 18.33
Fog Islands
Teralitha
8
10.12. klo 15.40
No Upgraded Storage Box Research
Femgirl
2 139 kommenttia
Teralitha 8 tuntia sitten 
The problem with entering the HQ is caused by your performance mod, FASTR. If you disable that mod you will be able to enter the HQ. FASTR doesnt have a patch to work with this mod. Best not to use it when using this mod.
Paladin Dawnheart 11 tuntia sitten 
Just came back to Kenshi after almost a year and saw this was updated.
So what's up with all the bugs? I started a new playthrough and I am running into new bugs all over the place. I can't even enter the Inhuman Hunters HQ ffs. Tried all the F12 options, imports, nothing, just bugs and broken paths and doors.
What was updated?
Is there a rollback mod to version 2.0? I don't see if on workshop if there is.
Feels like GENESIS all over again. Update the mod, break the mod, upload the mod, abandon the mod.
And now the Discord is on the GENESIS Discord? The same people that told everyone to f off after they abandoned GENESIS?
Seriously? Is this a joke? Is this straight up sabotage?
Anyone know how to roll back or pull 2.0 from the Steam archives? smh. This is so messed up.
Empereur Raf 16 tuntia sitten 
arf shame
Teralitha 16 tuntia sitten 
The fog kings throne appears to be broken and doesnt spawn.
Empereur Raf 17 tuntia sitten 
can't find Bop eitheir
Empereur Raf 18 tuntia sitten 
Am looking around for the Fog King's Throne at the north of mongrel but can't find any is quite far north west and outside the zone ?
Nox 10.12. klo 15.47 
Relating to my previous comment I have posted a fix mod for research.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3621235907
Nox 9.12. klo 18.33 
Just a head's up - many of the researches are actually wrongly set to have multiple dependent prerequisites which is a design error.

If you have multiple nested prereqs, the research topics will not show on the research list so the player has no breadcrumb. This affects but is not limited to -

Plate armour crafting (requires tier 2 iron plates), tech level V (requires outposts IV which has 2 prereqs), batteries (requires interior and exterior lighting), weapon melting (requires generators and biofuel which depends on generators)

Someone apparently did not realize that this hides items from the research list which prevents the player from research them and from knowing what the prereqs are.
Radoc 9.12. klo 11.04 
Does anyone know how to get the blueprints for the weapons from "Circumsoldier's Hiver Expansion"? These include, for example, the Leaf Chopper, Cross Beak Sword, and Serrated Greatsword. Are they available to buy or find anywhere?
Masked 8.12. klo 16.37 
Love this game and this mod. Is there anything you can do from the items going missing and getting a white box and an X. This happened after some mod was merged into UWE.

Anything I can do to get the masks and items back?

I did import, the load order is fine.