Kenshi

Kenshi

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Universal Wasteland Expansion
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5.956 GB
26. čvn. 2020 v 1.34
26. čvn. v 17.20
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Universal Wasteland Expansion

V 4 kolekcích od uživatele TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 položek
Universal Wasteland Expansion General Mod Collection (Alt)
8 položek
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 položek
Universal Wasteland Expansion Race-Specific Playthrough
3 položek
Popis
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].

UWE Discussion Channel[discord.com]




FAQ

^Got a question, take a look here before posting it anywhere.



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Populární diskuze Zobrazit vše (117)
966
4
před 20 hodinami
Bug Reports
TreadLightly77
2
5. pro. v 18.33
Fog Islands
Teralitha
7
před 19 hodinami
No Upgraded Storage Box Research
Femgirl
Počet komentářů: 2 132
Nox před 19 hodinami 
Just a head's up - many of the researches are actually wrongly set to have multiple dependent prerequisites which is a design error.

If you have multiple nested prereqs, the research topics will not show on the research list so the player has no breadcrumb. This affects but is not limited to -

Plate armour crafting (requires tier 2 iron plates), tech level V (requires outposts IV which has 2 prereqs), batteries (requires interior and exterior lighting), weapon melting (requires generators and biofuel which depends on generators)

Someone apparently did not realize that this hides items from the research list which prevents the player from research them and from knowing what the prereqs are.
Radoc 9. pro. v 11.04 
Does anyone know how to get the blueprints for the weapons from "Circumsoldier's Hiver Expansion"? These include, for example, the Leaf Chopper, Cross Beak Sword, and Serrated Greatsword. Are they available to buy or find anywhere?
Masked 8. pro. v 16.37 
Love this game and this mod. Is there anything you can do from the items going missing and getting a white box and an X. This happened after some mod was merged into UWE.

Anything I can do to get the masks and items back?

I did import, the load order is fine.
ProjectArcus 8. pro. v 16.24 
Hi there, does anyone know how to get defensive walls/gates to levels 3 and above?

And also how to get the advance harpoons?
Teralitha 6. pro. v 23.46 
Loot bandits of their medkits.
Kamikaze 6. pro. v 23.39 
I wonder, how to survive this, with such "adequate(no) balance(nope)" of everything, especially - food and medicine prices? Mining copper? Good luck, with a selling prices only 10% of it, and prices of food, that will drive you to death spiral of starvation, if you are not skeleton. Looting? Most of loot worth nothing, in 20% of it`s value. Hashish runs? Good luck with mandatory check in a gates in all spots, where yo can sell it not to shinobi, and, you gessed it, with 10 times lower profit.
How to hone your fighting skills, with such prices of meds?
Screw this, i don't have so much extra nerves, and new chairs to replaced burned ones.
Teralitha 6. pro. v 8.07 
I tested this with only UWE mod and importing my game. Still no fog king throne anywhere.
Teralitha 6. pro. v 6.27 
Yes it that would be it, but its not showing up in my game.
HoshiIsJoya 5. pro. v 22.27 
Try importing without buildings(? Though maybe that can be problematic, also that place was there in the previous version
HoshiIsJoya 5. pro. v 22.25 
In the Fog Islands, north west from Mongrel there's a hive-like town called Fog King's Throne, and there's a fogman prince named Fog King with a bounty, a Meitou and a head worth 40k cats. That's the closest I can think to a "Fog Lord", there's also a small outpost in Okran's Gulf ruled by fogmen and if you kill the praetorian there it will be conquered and rebuild by the HN