Space Engineers

Space Engineers

611 个评价
Transporter -- Works (Dec, 2024)
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Type: Mod
Mod category: Block, Script
文件大小
发表于
更新日期
17.826 MB
2020 年 4 月 23 日 下午 7:47
2022 年 5 月 2 日 下午 6:01
5 项改动说明 ( 查看 )

订阅以下载
Transporter -- Works (Dec, 2024)

描述
Thanks to Dorimanx for the fixes for 1.199

Transporter
- large ship / station
- 6 persons
- max 1MW per km: 6000 KM (per person)

Single Pad Transport
- small and large ship
- 1 person
- max 1 MW per km: 300KM (per person)

Jammer
-max range: 1000m
- large ship
A Jammer will prevent all enemy transporters to work correctly, but it doesn't have an effect on allied transporter. So your transporter can transport enemies, even when your jammer is activate, as long your enemy doesn't have a jammer.

What do the lights mean?
- Green: The transporter is ready.
- Orange: There is an error: Target is not in range OR there is no player to transport OR target is blocked
- Red: Deactivated / not enough power.

Not a Bug - A Feature!
- Players who are in a control seat can't be teleported: The transporter can't differ between chair or human and stops the transportation process. (this gives a good protection against "unallowed teleportations")

Todo:
-make custom particle for transport effect

PSA: I am not a scripter, this mods scripter is no longer available, if you'd like to help upkeep this mods scripts let me know!


Disclaimer
* By building the transporter you agree not to sue us for the following accidents: Merging two persons into one, splitting one person into two, transport to another universe, transport to the future or past, clones or transportations into solid materials.
This disclaimer is also valid if you accidentally travel back in time and stop us from writing this disclaimer.

Changing Settings
You can change different attributes like power consumption or range. Take a look at this:
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/693253011/358415206079646554/
热门讨论 查看全部(3)
1
3 月 12 日 下午 3:31
Sometimes the transporter won't activate
Lampglow
1
2021 年 10 月 21 日 上午 2:19
Mod error on dedicated server
Papa.Dragon
0
2024 年 3 月 18 日 下午 4:49
Feature requests
NightOps
398 条留言
nukeguard  [作者] 10 月 12 日 下午 12:31 
is no one curious anymore, does no one try new things without knowing how to do them or use them? These can transport you to a location, or timed from a location, and also transport you to/from teleporters. Just access the pad and select where to go.
bigbabybull 10 月 12 日 上午 11:27 
i wanted to try this but that video? it tells u nothing. how do i use it. y would some one post this and not give at least an idea what to do?
Alphonse Bruet 9 月 1 日 上午 4:13 
Hello ! this mod is always functionnal with the latest update ? i have a Server running with Torch system and i want to use this wonderful mod
Superman™ 5 月 27 日 上午 9:26 
if you guys want transporters/teleporters in SE2 please upvote here. https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2

We need to advocate for the things we want so the devs know.
Mai Cutie 5 月 26 日 上午 4:33 
That was my guess as well. The mod maker of RSS will look into that issue too.
nukeguard  [作者] 5 月 25 日 下午 3:13 
That might affect how the transporter calculates distances
Mai Cutie 5 月 25 日 上午 12:17 
Yeah. that is what 'Real Solar Systems' does. but i put my theory in the Changing settings.
nukeguard  [作者] 5 月 24 日 上午 7:06 
the planet moves and rotates?
Mai Cutie 5 月 24 日 上午 5:13 
I looked at that and put max reach to 300000 but it still is ???km. The 'Range' I was talking about was the 'Range' The planet has to keep it 'Stationary' and when i am outside of it the Planet moves and rotates. Only then will it work if i want to teleport to something in space.
nukeguard  [作者] 5 月 23 日 上午 10:52 
look at the change settings in description