RimWorld
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Vanilla Furniture Expanded - Power
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5.927 MB
16 kwietnia 2020 o 4:00
19 września o 2:05
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Vanilla Furniture Expanded - Power

W 2 kolekcjach stworzonych przez Oskar Potocki
Vanilla Expanded
Przedmioty: 110
Vanilla Expanded - Empire playthrough
Przedmioty: 148
Opis
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Popularne dyskusje Zobacz wszystkie (1)
0
6 kwietnia 2024 o 12:49
Advanced Wind Turbine Autocut Fix
EnderNyktos
Komentarzy: 1 929
[Zerg03] MrHydralisk 6 października o 10:22 
Portable and Industrial version of generators have increased/decreased power production, but for some reason they doesn't have scaling of fuelConsumptionRate. It just have same fuelConsumptionRate of 22 and 4.5 of vanilla wood and chemfuel powered generators. Only recently realized that this was the reason why it felt that Industrial version barely was consuming fuel for the amount of power it produces.
Slimez 22 września o 17:38 
I can provide the rest if needed, but suffice it to say, this was finally fixed (even after uninstalling/reinstalling several NEW mods i had added to the game, including "simply more roofs") by deleting two advanced wind turbines. These turbines had caused me some problems prior, with both breaking at one time, then later just one of them breaking (not providing power when unblocked, claiming to be blocked), but this was the first time it had interfered with the landing process.

Not sure if it was because my gravship was close to the top of the map, or because i moved my grav engine. Really not sure what changed to where my gravship stopped liking the wind turbines it had had for awhile.
Slimez 22 września o 17:35 
Okay. Just now I ran into a problem where I was unable to land my gravship. After confirming the landing location, it would look like the very start of the gravship landing animation, but not play and not land. The ship would sorta generate in Dubs minimap. The start of the exception was as follows (but I only have 1000 characters):

Exception from long event: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref FEC49188]
at Verse.RoofGrid.Roofed (Verse.IntVec3 c) [0x00017] in <24d25868955f4df08b02c73b55f389fe>:0
at VanillaPowerExpanded.CompPowerAdvancedWind.RecalculateBlockages () [0x00086] in <acf51c122d3a474799a50e1a63da16b7>:0
at VanillaPowerExpanded.CompPowerAdvancedWind.PostSpawnSetup (System.Boolean respawningAfterLoad) [0x00034] in <acf51c122d3a474799a50e1a63da16b7>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00026] in <24d25868955f4df08b02c73b55f389fe>:0
Kastras 22 września o 14:07 
why was the chemfuelpump removed?
Sarg Bjornson  [autor] 20 września o 22:53 
Base game problem that has existed since forever
Slimez 20 września o 15:57 
Sometimes the advanced wind turbine says things like blocked by roof or by large thruster even when these things are not in or directly adjacent to the exclusion area. Deleting and replacing it using godmode in the exact same spot fixes this, but I am not sure what causes the bug.
Sarg Bjornson  [autor] 20 września o 2:49 
Dunno. Someone might have made a translation. We only do English
okak 20 września o 2:40 
What languages ​​does it support?
WabbaCat 19 września o 18:35 
@Slimez oh... I thought it was "solar wind" working its magic...
That wasnt intentional?
Deggial 19 września o 6:43 
The vanilla wind turbine has this useful 'cut trees' feature. (I'm unsure of the exact terminology as I'm not currently in the game. I just stumbled upon this discussion as the mod was recently updated.)

The advanced version doesn't have this feature, though.
Do you have any plans to add it?
As I wrote, it's *very* useful! :)