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报告翻译问题
Not sure if it was because my gravship was close to the top of the map, or because i moved my grav engine. Really not sure what changed to where my gravship stopped liking the wind turbines it had had for awhile.
Exception from long event: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref FEC49188]
at Verse.RoofGrid.Roofed (Verse.IntVec3 c) [0x00017] in <24d25868955f4df08b02c73b55f389fe>:0
at VanillaPowerExpanded.CompPowerAdvancedWind.RecalculateBlockages () [0x00086] in <acf51c122d3a474799a50e1a63da16b7>:0
at VanillaPowerExpanded.CompPowerAdvancedWind.PostSpawnSetup (System.Boolean respawningAfterLoad) [0x00034] in <acf51c122d3a474799a50e1a63da16b7>:0
at Verse.ThingWithComps.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00026] in <24d25868955f4df08b02c73b55f389fe>:0
That wasnt intentional?
The advanced version doesn't have this feature, though.
Do you have any plans to add it?
As I wrote, it's *very* useful! :)
My guess is that during the update from 1.5 to 1.6, new code was added to the base game wind turbine to check if it is in orbit. Adding this check to the modded turbine should be a quick fix (if you want to fix it, that is. Its kinda funny)
2. They just released what is essentially "The limited space DLC" for Rimworld. Additionally, space literally is limited in Rimworld and walling/defending more space literally does cost more resources
3. Resources are limited, and you never have just one solar generator, so why would the player ever spend 40 plasteel and **3 advanced components** on solar generators that take up more space to accomplish the same thing?
An important correction, however, is that although it's true that adv solar panels produce 104 W/tile (2600/5x5), vanilla solar panels produce 108 W/tile (1700/4x4, not 1700/3x3). It doesn't really change the question though
"But my gravship...."
These are not intended for gravships. We'll have specific gravship ones