边缘世界 RimWorld

边缘世界 RimWorld

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VGP Vegetable Garden
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
13.702 MB
2020 年 2 月 25 日 上午 5:38
12 月 6 日 下午 8:47
75 项改动说明 ( 查看 )

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VGP Vegetable Garden

在 dismarzero 的 2 个合集中
Vegetable Garden Project 1.1
25 件物品
Vanilla Art For VGP mods by Argón
8 件物品
描述
Vegetable Garden


Hello! And welcome to the vegetable garden!

One of the oldest mods for the Rim. Version 1 released in May 2015!


Vegetable Garden:

The main piece of my new project! Will have smaller bits of other mods built in.

But tried keep the size down and still keep the spirit of the garden when used alone.

Tier Crop Growth:
Starter Crops
-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make tea and ale.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms found in any wet biome. Can be used as a meat substitute.
-Bee Hives that produce honey.

-Hydroponic:
Corn, Devilstrand, Hay grass, Ambrosia, and Baby agarilux (cave mushroom).

Bee trees can be research to grow honey.

Ingredients Plants:
-Coffee and Tea

Wood:
-Bamboo fast growing wood
-Ironwood very beautiful but for crafting and building, not for fuel

You can convert Ironwood and Bamboo to wood at the stonecutter's table.

Defence Plants:
-Tall Grass
-Choke vine

Other Features:
-Grow-able Grass
-Silage Animal Feed
-Bulk Recipes : Kibble.
-Stir-Fry and Stew Recipes with added meal effects.
-Hardtack vegetable style Pemmican biscuit.
-New Categories for stockpiles.
-Coffee, Tea, Mead,barley tea, chocolate milk, and Fruit Drink.
-Bio-Fuel: fuel for fueled tables.
-New Flower: Plumeria
-New Tree: Ironwood and Bamboo.
-New Floors for bamboo, ironwood.
-Convert Ironwood and Bamboo to Wood at the stone-cutting table.
-2x2 Food Shelf with perishable stockpile already set up.

-Art work by Spoonshortage and Crusty Peanut.
If your looking for a more vanilla look for my mod please check out this mod by Monkey Magic !
Vegetable Garden Retextured


Custom Tribal Start notes / Known Issues:
If you are trying to use the Scenario Editor for any Custom Tribal added by any mod other then the Core game you will get a tons of errors.


This Mod can be added to an old Save with the following warnings:
BACK UP YOUR CURRENT GAME!
There is a rare bug of plants just disappearing before harvest.
-You will have to correct your stockpiles, recipes, food restrictions, and make a new drug policy at the least!



Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]

Please Note on version changes:

I try and find all the coding and feature changes in updates, in the coding but will miss some.

Please leave feed back if you find something not working correctly. I constantly am updating and missing changes to the game. You the gamer help make these mods better with feedback and bug reports.



Errors may happen as other mods are updated. And features for new version IE.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!



Please click on my Project page / collection above to see all credits for Art and Translations donated to the project!
热门讨论 查看全部(1)
1
2020 年 12 月 30 日 下午 2:42
置顶: Custom Tribal Starts - Know Issues
dismarzero
1,524 条留言
nah02151 12 月 7 日 上午 6:25 
THX for update!
Bonets08 12 月 7 日 上午 1:19 
It is resolved also on my end! Thanks for the update! Really really appreciated! :aloyheart:
nano_F2N 12 月 6 日 下午 9:50 
Thanks for the update! The issue is fixed on my end now.
Really appreciate it!
dismarzero  [作者] 12 月 6 日 下午 8:48 
Garden
-minor code change for Dark light Camp fires
nano_F2N 12 月 6 日 下午 8:35 
I’m getting the same error on my side as well, so just sharing the info.
Thanks for looking into it!

Log:
Could not resolve cross-reference: No Verse.ThingDef named VG_DLCampfire found
to give to RimWorld.MeditationFocusOffsetPerBuilding
dismarzero  [作者] 12 月 6 日 上午 10:01 
Hmm ty I will look into this
Bonets08 12 月 6 日 上午 9:11 
I had this mod on one of my saves and, after the update, I have this error:

Could not resolve cross-reference: No Verse.ThingDef named VG_DLCampfire found to give to RimWorld.MeditationFocusOffsetPerBuilding RimWorld.MeditationFocusOffsetPerBuilding

I have Odissey installed.
dismarzero  [作者] 12 月 3 日 上午 8:47 
Did you happen to add this to an old save? That is a weird bug in the base game that does that.
TheAmericanSwashbuckler 12 月 3 日 上午 3:51 
For some reason the cherry trees on my map just die and disapear randomly, is there a reason?
dismarzero  [作者] 12 月 2 日 下午 8:57 
Been working on this update for months. Hopefully doesn't break anyones game!

Garden
-Adjusted spawning of wild plants
-Added recipes for Vegetarian only and Meat only Package Survival meals after researched.
-Minor backend coding changes
-Spelling corrections.
-Dark-light campfire added for Ideo DLC
-Campfires coding updated for DLC's
-Patches for Dark-light camp fires created
-Wild Plants have snow now!
--Will continue to tweak this feature.
-New Stew, Stir Fry, and Survival Pack meals are now tradable / sellable.

Please let me know any feedback!