Stormworks: Build and Rescue

Stormworks: Build and Rescue

31 beoordelingen
UCT Tractor
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Vehicles: Creative, Land, Mechanical
Microcontrollers: Microcontroller
Tags: v0.10.11
Bestandsgrootte
Geplaatst op
Bijgewerkt op
209.563 KB
24 feb 2020 om 1:07
25 mrt 2020 om 14:35
2 wijzigingsnotities (weergeven)

Abonneren om te downloaden
UCT Tractor

Omschrijving
Made in accordance with SIBTaT
controller for transmitting data on the operation of lighting devices, brake and steering functions from the tractor to the semi-trailer
6 opmerkingen
☦︎ ツドラゴン Ⅷ ❖ 21 apr 2021 om 23:51 
ok!
JarnSorm  [auteur] 21 apr 2021 om 22:49 
for trucks
☦︎ ツドラゴン Ⅷ ❖ 20 apr 2021 om 4:21 
is this for trucks or trailer?
JarnSorm  [auteur] 2 mrt 2020 om 20:52 
as for the complexity of the logic, this is aimed at reducing the likelihood of a connection error
JarnSorm  [auteur] 2 mrt 2020 om 20:42 
This controller is universal. like any universal thing, it is quite primitive. it is needed only if you do not understand the principle of data transfer or to simplify the logic without saving space.
agrimes 2 mrt 2020 om 15:59 
Ok, I'm working on shoehorning this into my first truck, it's pretty dense so I'm going to change the phsical on it. The logic makes no sense tho, I'm calling BS on the columns of SR and the two suceeding AND gates. You had already masked the inputs at the start with AND gates so there is no point in doing that again, just mix them together with the OR gates. Furthermore, if the rig is not using network, or the channel is set to 0, then the output of the net read should always be zero so that can be eliminated too, If the rig IS using network, then the input terminals will not be used and either removed to save space or left unconnected so there is no need to mask them at all, so all you are left with is the OR gates. On the bottom side, you can just add, because one of the inputs will always be 0... This will help keep framerates nice and high on the servers...