STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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20.478 GB
2020 年 1 月 22 日 下午 7:38
7 月 26 日 上午 11:11
93 项改动说明 ( 查看 )

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)

在 Corey Loses 的 1 个合集中
Empire at War Expanded Mods
5 件物品
描述


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
热门讨论 查看全部(919)
56
9 月 4 日 下午 4:49
Capitals and heroes are overpowered
Sir donks alot (rip my grandpa)
4
10 月 19 日 下午 10:24
Hyperspace
Wilmfe23
1
11 月 10 日 上午 1:07
Space Battle Won't Start
Deputy Dipthong
8,243 条留言
Hawkeye™ 11 月 15 日 上午 10:36 
The first one should take 20 cycles, then IIRC its much quicker.

Planetary influence should affect the command tier of the officers you get and how quickly you get them, if memory serves.
Roughneck 11 月 15 日 上午 10:26 
im probably a little slow but how to the tactical droid factories work i read it and it said to wait and that it also depends on planet influence which i have maxed out however i have waited around 18 weeks, no tactical droid. Have i done something wrong?
Hawkeye™ 11 月 14 日 下午 3:56 
For Space Skirmish, you can purchase heroes (and certain other units) via the Merchant Dock. Some maps, like the two Sandbox maps and Dragonsong have the dock at or near the players starting station, though most have it located elsewhere. You'll also need to have Heroes enabled in the skirmish options but its on by default.

I believe the base game is the same.

Ground they're accessible in your research building from Era 2(?) and above.
NineTailFennec 11 月 14 日 下午 2:17 
I have yet to do a conquest game, but I hop in and do Skirmishes every now and then. Been enjoying it so far, but was wondering. How do you get Heroes in Skirmish? Because the AI always seems to bring in heroes, but I haven't found any options to do that myself. (Also, might just be a general question for EaW overall. lol)
Hawkeye™ 11 月 14 日 上午 11:04 
There are no plans to add fanon ships besides those created in house, which is done to give visual designs to ships mentioned in universe.
orangesodaplease 11 月 14 日 上午 11:01 
please add the ISD inflictor it is the ISD with the hole though its center etc.
Cooler12351 11 月 12 日 上午 11:18 
That sounds like you started a GC in a later era
krzychu.zmij 11 月 12 日 上午 10:54 
I'm experiencing a wierd glitch, I've recently reinstalled the game and the mod, and now, when i start a campaign as the galactic rebublic all clone starting heroes are immidietly in their phase ii armour, and all starting clone units are also phase ii, any idea why that is, or can i fix it somehow?
molchåmor 11 月 12 日 上午 6:39 
@CaptHyatt I don't really have the same experience, care to elaborate? By mid-game it is basically only you, the AI (Hutts, CIS in my case) and a few neutral planets. AI clearly prioritizes attacking the human player and will send regularly huge fleets 1k-2.5k popcap straight to your chokepoint worlds in its failed but highly entertaining attempts to take them. The only bad thing I have seen is CIS basically having empty worlds i.e. they don't fill their planet slots with buildings useful in defense. Making them easy to take once you overcome their space defenses. This is on expert with cruel AI enabled of course.
Firestar1212 11 月 12 日 上午 4:58 
i am going to bet, if credits is the issue, hes building massive fleets, with out the support needed to keep credits going

you need to build up your worlds, and not have super sized fleets or your income wont ever be any thing