STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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20.478 GB
2020 年 1 月 22 日 下午 7:38
7 月 26 日 上午 11:11
93 项改动说明 ( 查看 )

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)

在 Corey Loses 的 1 个合集中
Empire at War Expanded Mods
5 件物品
描述


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
热门讨论 查看全部(914)
1
5 小时以前
Corrupted Text even though i completely reinstalled?
☦ Ortho Bro ☦
3
10 月 2 日 上午 12:13
Starship construction infastructure
Wilmfe23
56
9 月 4 日 下午 4:49
Capitals and heroes are overpowered
Sir donks alot (rip my grandpa)
8,181 条留言
AllKnight 9 月 30 日 下午 4:10 
@molchamor ty so much!:peace_hoi:
Andy17ct 9 月 30 日 下午 3:43 
The battle for Duro land mission in story mode as confederacy is bugged, even after destroying all 3 terminals the hangar doors do not open :(
Hawkeye™ 9 月 30 日 下午 3:22 
I have a suspicion that enabling both the Carida and Kamino academy will cause the game to have some issues, though I think there was some discussion on the discord about allowing both down the line.

That said you can have the academy on Anaxes regardless which ground academy you make, so you shouldn't be prevented from building it.
IkkoCrusader 9 月 30 日 下午 12:07 
Any ideas how to enable both academies at Carida , and Kamino ? Or even better - at ALL planets with the Red Star :) ?
AllKnight 9 月 29 日 下午 6:05 
Is anyone else experiencing the income and population bar being blocked by the conquer log in the top left when playing GC?
NickRhinstein 9 月 26 日 下午 2:58 
@xXLeviXx90 Corey doesn't work for Valve, he can't fix it if Steam itself fucks up.
IRampagingRhin0  [作者] 9 月 23 日 下午 3:29 
It seems to have been a steam side issue, people do seem to be able to launch mods again.
molchåmor 9 月 23 日 下午 1:50 
Workaround to start the mod: Replace your STEAMOD start option with: Modpath=..\..\..\workshop\content\32470\1976399102
tronlegacy1996 9 月 23 日 下午 1:09 
Does anyone know why none of the mods are showing up as options in game? I have plenty of space but its not showing up