Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I think it is
→ M1001 HVCC, high-velocity canister cartridge Canister shot containing several flechettes. Produces a 3 to 4 ft (0.91 to 1.2 m) wide dispersion pattern at 50 m (164 ft).
or
→ https://en.wikipedia.org/wiki/M576_40_mm_grenade
Or an attempt to implement it, in this mod this grenade is fired from an UBGL at a speed of 185 m/s, and opens after 0.0097000003 seconds, creating 20 damaging elements at an angle of 2° and a flight speed of 240 m/s each
I scrolled down to the bottom of the report and found hundreds of thousands of lines with the next statement:
EOF in string
Context: ShapeLoad: N:'rhsafrf\addons\rhs_mi28\rhs_mi28_rotordestruct.p3d' P:'rhsafrf\addons\rhs_mi28\rhs_mi28_rotordestruct.p3d'
I had to do a little work with the RHS files, and I removed the Mi-28 from the scenario, and everything started working again.
I don't understand why everything was working fine until yesterday, it's some kind of Arma magic.
´ bin/config.bin/CfgSFX/RadioChatterGEN_SFX.empty´