Garry's Mod

Garry's Mod

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Draconic Base
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Content Type: Addon
Addon Type: Server content
Addon Tags: Build, Fun
File Size
Posted
Updated
5.696 MB
Aug 28, 2019 @ 2:53am
Sep 7 @ 4:54am
190 Change Notes ( view )

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Draconic Base

Description
GitHub Page[github.com]
Wiki for developers[vuthakral.com]
Support me on Ko-fi[ko-fi.com]



The Draconic Base is a development framework for the content creators of Garry's Mod. It delivers many new modular systems, a lightweight but feature-rich weapon base, and extends greatly upon the game's playermodel customization.
FOR SERVER OWNERS
Due to petty individuals targeting my codebase I have had to make serverside convars not archive. Please see this page on GitHub[github.com] for a config list of all serverside convars.
Legal
The "Draconic Base" is a free-to-use addon. Please adhere to the Garry's Mod Steam Workshop Rules[wiki.facepunch.com]. This notably includes "Do not reupload addons". Please do not reupload the Draconic Base. It is an actively-maintained project, and reuploads will create conflicts. It is a base for a reason. A proper usage agreement can be found in the License file[github.com] on the GitHub.
Help & Support
If you need immediate help with the Draconic Base (or any of my addons), developing with the Draconic Base, want to report a conflict/incomaptibility for me to fix, or just wanting to know what I'm working on then consider joining my Discord[discord.gg] server.
1,809 Comments
Xenon Oct 1 @ 1:05pm 
Sorry for the late response, but I don't think anything is inherently broken per se, but I find it very odd that there's absolutely no option to change weapon attributes within the system itself. I get that mod makers have the freedom to set certain values as they please, but I'd like to be able to change automatic weapons (Say for example the Halo ARs/SMGs) to actually have a pretty tight spread, kinda like CS for example, have them be able to compete with longer range weapons.

I just don't see why there isn't some kind of settings system or convar that controls a "base spread" variable to be able to be changed on a whim, (Whether to make every weapon a laser beam, or completely useless.)
meowlnir.mkv Sep 28 @ 12:01pm 
Thank you for the response, I'm not very tech-savvy when it comes to software so I didn't really think about how different they were fundamentally, but that makes sense.
Vuthakral  [author] Sep 27 @ 8:55pm 
To clarify, if you meant "compatible" as in one doesn't break by the other's mere presence then yes, they both work fine.
Vuthakral  [author] Sep 27 @ 8:53pm 
No, they are two entirely different systems that function in fundamentally different ways under the hood & in how they're set up
meowlnir.mkv Sep 27 @ 3:51pm 
I'm 50% sure you've been asked this question quite a few times already, but are TFA-VOX packs compatible with the VoiceSets feature?
Vuthakral  [author] Sep 24 @ 5:36am 
I don't really want to add stuff like that to the base itself, after all it's called a "base" for a reason. I already have a footstep set pack I published which adds various Half-Life 2 footsteps: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023416863
Balooba5000 Sep 23 @ 5:48pm 
can you add a couple of base options to change footstep sounds? like we can use combine footsteps without outside addons
screwdriver lobotomy Sep 23 @ 9:39am 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102

little error I got
Vuthakral  [author] Sep 22 @ 4:16am 
Will look into this
gir Sep 21 @ 2:16pm 
just wanna add on that I've been getting this one:

[Draconic Base] lua/draconic/sh/globals.lua:264: attempt to index field 'DRC_Info_Cache' (a nil value)
1. fn - lua/draconic/sh/globals.lua:264
2. unknown - lua/ulib/shared/hook.lua:115