RimWorld
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[CP] Rimmu-Nation - Gloves N' Boots
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2.823 MB
2019년 8월 16일 오후 7시 01분
2024년 4월 21일 오후 3시 59분
업데이트 노트 28개 (보기)

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[CP] Rimmu-Nation - Gloves N' Boots

Chicken Plucker님의 3 모음집
Project: Red Horse 1.0
아이템 24개
Red Horse 1.2
아이템 25개
Red Horse 1: Classics 1.5
아이템 24개
설명
How do you run 10 miles everyday without our selection of footwear?



Hold your firearm with a set of tacticool gloves, Rimmu-Nation has NEW STOCKS of handwear and footwear!

RIMMU-NATION, DEFENDING YOUR RIGHTS.

Features:



- Mod adds 15 new gloves, 15 new footwear and 1 tactical sock.
- Footwear and gloves have 3 different tiers that affect their protection rating and stat offset ratings.
- All equipment in this mod is craftable within the RN Mini Tailor bench.
- Only socks, generic trainers and combat boots are coded to spawn with vanilla NPCs. They are not coded to have any of the brand items or gloves.
- This mod is compatible with any faction mod provided they use the "IndustrialAdvanced" tag for clothing.
- Red Horse Faction pawns will spawn with gear in this mod and are coded to have different tastes in uniform, when enabled together.
- Rimmu-Nation Clothing allows items from this mod to become purchasable from Rimmu-Nation Orbital Traders if both mods are enabled.
- Mod is game-save compatible, however please remember to enable the new apparels in your stockpiles and uniform settings.
- Air Jordans are stupid expensive for no reason, just like real life.
- Gloves and boots provide temperature protection, minor armor protection and bonus speed offsets for the wearer. Footwear may provide movement speed and gloves improved workspeed or aiming time.

Notes:
- Colonists with prosthetic parts that cover the hands and feet may be unable to wear gloves or shoes depending on what the prosthetic part covers.

- Tribals are not tagged to equip the items, however they may automatically wear warm clothing during winter or low temperature settings since vanilla has been hardcoded to do this, tribals will ignore tag coding.

- Made the mod standalone since I am aware not everybody likes gloves and boots, rather than merge it with Rimmu-Nation Clothing

- No other known incompatibilities

"Where's that outfit from?"
- Forest MARPAT uniforms used in mod trailer comes from the unreleased 1.0 update for US Military
- Hairstyles in previews are from Chicken Mitchell Hairstyles mod
- Scarf and aviator glasses used in preview belong to unreleased Elite Crew faction update
- Other faction uniform outfits are from the Red Horse Faction collection, check them out
- Other unreleased Rimmu-Nation outfits coming to a new update

Compatible with:
- Combat Extended
- RPG Style Inventory

Facial Stuff Issue:
Facial Stuff will not show handwear or footwear if hands and feet are enabled.

No code allows me in that mod to patch-in glovewear and footwear to show up, even though it is easy to re-color the simple hand and feet texture, there's nothing in Facial Stuff that let's me allow the pawn to use the created texture representing the gloves or shoes.

I'd have been more than happy to make the aesthetic difference, but unfortunately it's just not a feature supported by that mod and it seems it was only made to show the pawn's hands and feet but not what they wear over it.

Credits:
Chicken Plucker
Jecrell - Various C# contributions
Odstriman
Vindar - For providing reference and knowledge for the gloves and footwear

Credits for product references are in their labels and in the preview images. I am in no way sponsored or affiliated with the companies.

_______________________________________

Rimmu-Nation 1.0 Version link (Google Drive):

https://drive.google.com/open?id=1PsmrVtQsay5ONTLNDUObOFrl0a-3zqEm
인기 토론 모두 보기(2)
1
2019년 11월 6일 오후 12시 12분
Content Pack?
SpaceGhost
0
2019년 8월 16일 오후 11시 36분
고정됨: Issues with enabling mods mid-save
Chicken Plucker
댓글 128
Galeux 2025년 10월 1일 오전 8시 03분 
It works fine with 1.6 with me as well.
Occupier 2025년 10월 1일 오전 1시 44분 
Update pls
Chicken Plucker  [작성자] 2025년 7월 20일 오후 6시 20분 
@dyer - RHA isn't a vanilla stat, it's a CE stat. Any CE patch for this mod would be something I didn't make, which means you need to have a word with the CE patchers. I simply don't do CE patches myself mate, got enough on my plate sorting my mods out for vanilla as it is

1.6 queries - Unfortunately a bit overwhelmed guys, I won't just slap on 1.6 on the about.xml until I find time to test the mod, but so far it seems to be working fine from what Caar said. I'll get to it asap.
dyer 2025년 7월 20일 오후 6시 12분 
Could you increase RHA for power gloves/boots? Right now they have 1.1mm armor, which doesn't look like a balanced CE value.
Caar 2025년 7월 19일 오전 9시 21분 
This mod works on 1.6 just fine. I've used it for 3 weeks on Unstable 1.6 and Production 1.6 with no problems.
G N1uSty 2025년 7월 17일 오후 10시 05분 
1.6 plz
Azure 2025년 7월 14일 오후 5시 58분 
Could we get an update?
williamb1995 2025년 7월 10일 오전 6시 43분 
1.6 ?
Abu Bakr al-Baghdadi 2024년 11월 18일 오전 10시 18분 
Whenever a colonist is wearing one of the clothing, there is a glitch where they become a pink square. Anything I can do?
no way 2024년 10월 22일 오전 8시 48분 
don't work :c