Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I'll absolutely take a look at making the colors configurable from the controller selection! I was gonna take a look tonight, but a storm hit and I don't trust my power to stay consistent, so I'll probably take a look tomorrow lol.
No promises on adding that to all my interface microcontrollers, but I'll definitely at least do it for this one, and probably I'll do it for the rest.
I'll reply again if/when I update this with the configurability!
However, I could probably add 2 boolean inputs, to work the same way the buttons on the touch screen work. Would that do what you need?
Also, yeah, I basically built a custom button framework for this and a few other microcontrollers, so I can imagine that it's a little difficult to parse.