XCOM 2
183 oy
[WOTC] Solo Operative
   
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1.881 MB
1 Nis 2019 @ 15:39
2 Nis 2019 @ 9:12
3 Değişiklik Notu ( görüntüle )
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[WOTC] Solo Operative

Açıklama
Solo Operatives are Central's strongest soldiers, but they only work alone.

Commander, the intense strain of fighting against an overwhelming enemy has its toll on our solo operating men and women. These highly trained individuals will age over the course of a campaign, losing stats permanently with every battle - and it cannot be recovered...Once an Ace reaches maximum rank, their aim will cease to increase and battles will grow harder. It may be best to not send the same soldier on every mission, but I'll leave that to you to decide.

(Note that the age mechanic should only be noticeable in very long playthroughs of the game where the Solo Operative exceeds maximum rank by 4 or more missions.)

(If you don't like the aging mechanic, it can be pretty easily removed. See the comments for details.)

(This mod can be used with Community Promotion Screen rather than New Promotion Screen by Default)

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;;;;;PERKS & CHANGES;;;;;
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There are quite a few new abilities in this mod, many are at Squaddie rank. View them in the screenshots (though some are different in WOTC, you'll see)

I've turned what started out as a glitch into a thematic element that is Double Reloads. There's even an ability (Blankshot) which turns that negative occurrence into a good thing.

Hardcore always puts the soldier into sickbay, even if they complete the mission flawlessly. This (and the -6 HP loss on mission start) balances its raw power as a +6 damage perk.

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;;;;;HUGE THANKS!;;;;;
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Robojumper;, Iridar, Zacharighteous, Aleosiss, Mr. Nice, E3245, xymanek, and everyone who helped me figure stuff out. Thank you!

(Cover image uses assets from Capnbubs Accessories Pack)

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;;;;;FAQ;;;;;;
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Q. Where's the Long War 2 version?
A. Right here, Solo Operative for LW2

Q. RPGO?
A. It's released here RPGO Knight Bishop Rook

Also there's a brand new WOTC version of this mod that has classes for 1, 2, and 3-person squads: WOTC Knight Bishop Rook

BUGS, IDEAS, EXPERIENCE, MORE..? Head over to the discussion thread.

I don't want to take any more of your time PLAY it already!

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If you give this mod a thumbs down please explain why in the comments so that I can continue to improve this mod and others going forward. Thank you.
And I really appreciate all of the positive feedback too and thumbs ups! Thank you!
Popüler Tartışmalar Tümünü Görüntüle (1)
1
31 Mar 2021 @ 1:11
Gameplay Changes
Respect
120 Yorum
RpgBlaster 29 Tem @ 22:14 
Ace is very OP
Nullified 28 Ara 2024 @ 10:38 
So after playing a LOWTC playthrough I have to say this is one of my favs, with beta strike enabled, you are sometimes faced with 25 plus enemies, with HP the length of a train.
Sheldon 17 Kas 2024 @ 13:27 
Just wondering if the multiple "Fire pistol" abilities is a bug because I'm playing with long war of the chosen/another mod or just a bug with the mod itself, and if so is there a way to fix it on my side by editing one of the ini files?
Shizo Casual 5 Eki 2024 @ 5:11 
Delta 28 Eyl 2024 @ 4:45 
I put the operative on the first story mission with the extraction of the phial. and I do not understand how the blackmail ability works. he consistently gives 4 out of 4 kills per turn, but does not want to go into invisibility. is this a problem with the balance of story missions? or is the problem that he has a phial in his pocket? or is the problem in the mod? or is the problem in my xcom build
Medpac13 12 Tem 2024 @ 12:19 
I found it here

D:\SteamLibrary\steamapps\workshop\content\268500\1700946730\Config
Medpac13 12 Tem 2024 @ 12:03 
I need to remove the aging because my game is a mix between LW, LW2, and WOTC.
Medpac13 12 Tem 2024 @ 12:01 
@Respect what is the number for this that's after the 268500 in the file for this?
Respect  [yaratıcı] 14 Kas 2022 @ 5:00 
@FureiruDusha - Nice. Smart way around that.

@reinhartalvaro - I've seen this as well. Since by default the character would have either a sword or a pistol, having both can cause this issue depending on the mods being used. But I believe it is visual-only, so the game should work even when the pistol isn't shown.
reinhartalvaro 8 Kas 2022 @ 22:36 
The Sidearm doesn't appear sometimes, not sure why