Cities: Skylines

Cities: Skylines

28,056 hodnocení
TM:PE 11.9.2.0 STABLE (Traffic Manager: President Edition)
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9.036 MB
27. led. 2019 v 15.32
24. zář. v 3.01
Poznámky ke změnám (49) – zobrazit

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TM:PE 11.9.2.0 STABLE (Traffic Manager: President Edition)

Popis
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[doc.tmpe.me]⠀⠀⠀⠀Report Bugs[doc.tmpe.me]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[doc.tmpe.me]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[doc.tmpe.me] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI
Populární diskuze Zobrazit vše (287)
4
10. srp. v 14.21
Log trucks do not use U-turns
Kroll
9
5. pro. 2024 v 7.06
How to adjust the railway speed more than 180km/h?
LanYou_1250
12
23. led. v 10.45
Traffic Manager mod detected an error while loading saved data.
axilleaskaratzas
Počet komentářů: 6 083
FeliscatusX před 32 minutami 
Thank you! Setting the simulation level to High in TMPE mod did solve the glitch.
Krzychu1245  [autor] před 16 hodinami 
@FeliscatusX so read my previous comment.. and one from coaii_
FeliscatusX před 18 hodinami 
Updated to the latest version and a lot of my trams started to malfunction, won't budge at some intersections with the yield signs
Krzychu1245  [autor] 3. říj. v 17.40 
@coaii_ ok, thanks. So it looks like some kind of strange conflict with that mod since you are another user reporting this specific problem. I'll see what can be done, for now, leave the simulation accuracy at "high"

@black_panther559 thanks.
習近平没有妈妈 29. zář. v 23.58 
Problem solved, just Crash with another mod.
習近平没有妈妈 29. zář. v 8.59 
Population declining after use TM:PE, how can i fix it?
coaii_ 28. zář. v 8.01 
@Krzychu1245 I do use the Reversible Tram AI mod, and setting simulation accuracy to "High" did fix the issue with the tram traffic lights. My save game has 191 assets and 30ish mods, plus all DLCs with the exception of Natural Disasters. Do you still want me to share it? Thank you.
black_panther559 27. zář. v 21.04 
@Krzychu1245

Even though it was concern shown from @NiStein118 in regards to the assumption of the devs cash grabbing methods to milk the game, it was more of an accolade to your dedication and time being invested in your contribution. You went straight for the response to the "breaking mods" without at least acknowledging the THANK YOU first! 😂

I understand though that it may be due to not getting any appreciation for the most part so when a compliment is thrown your way, you may not even recognize it. Well, here's another one for you...

THANK YOU for your "MAJOR" contribution to the CS1 game, and the impact that this particular mod has in regards to handling traffic! Since this mod first developed, I couldn't, and still can't play this game without it!🫡😎👌🔥


Happy city building everyone! :steamthumbsup::steamhappy:
Krzychu1245  [autor] 27. zář. v 19.47 
@seagullman87 I'll probably do it, but I assure you: it won't make much difference.
It was added, because in the past every major update could break the mod, but now they continue to bump the major version number even though they make almost no changes that cause problems (but you can't say they won't).
You can see in the Content Manager/Mods a green 'i' icon if a mod is not updated (and a popup it detected such mods (at least one)), and a lot of people don't understand it is just a notice that a mod *may potentially* be incompatible because it was not created using that specific version of the game (that's the only test it does), but they still demand the update to "fix" it.

It's not a big deal to update the mod, many modders have access to the update ahead of time, but once I push the update it's up to Steam how/when it will distributed. You can see when the mod was updated (with accuracy to the second), so blame Steam client or servers that you don't see it on your side.
Krzychu1245  [autor] 27. zář. v 19.38 
@NiStein118 they don't break mods on purpose. The only mod that really required an update was Loading Screen mod. Why? Because it completely replaces the asset loading process (including free and paid dlcs), so it has to know what can be loaded (their Steam Id).