Starbound
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Shellguard: Starbound Expansion Remastered
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Shellguard: Starbound Expansion Remastered

Opis
Welcome to the Shellguard: Starbound Expansion remaster!

We have a public discord here! https://discord.gg/efMVY8w



This mod is a full expansion to Starbound, focused around a new faction called Shellguard.
Shellguard is a large scale mercenary group as well as a weapons, robotics and gear manufacturer. The mod includes a MASSIVE amount of new weapons and gear, new missions, dungeons, bosses and unique vehicles with their own game play mechanics.



To begin with the mods content, you can craft a shop from the third tier inventors table. From there, you can buy all sorts of gear and weapons, plus you'll be able to buy a teleporter to the hub world of the Shellguard mod. A large outpost on an alpine world, the hub will give you access to all sorts of content, such as quests, unique items, special story missions and more.



Some of the features of this mod, listed:

A completely lore and theme friendly mod to the base game, that won't conflict with other mods! (This includes large mods like Frackin Universe)
Two whole new campaigns with unique and original bosses.
An incredible amount of fun, unique guns, including a custom gun system so you can build your own!
Walker mechs, flying ships and hover vehicles, with their own game play mechanics.
Original music composed for just for the mod.
Robots such as drones, tanks and sentry guns that you can create that will help you fight, move around and explore!
A brand new hub world, separate from the outpost.
Mercenary missions and Arena fights, complete them for money and loot!
Themed dungeons for planet generation!
Difficult and optional end-game missions, that can go to Tier 10.
Unique tools to help you navigate around planets.
Powerful base defenses, such as automatic guns and flak turrets!
Brutal new mech parts!
Themed Decorations!
And much, much more!

This mod should be almost completely compatible with any other mod out there as long as those mods are set up correctly. (With exception of the original, outdated Shellguard mod.) This includes Frackin Universe, which it is fully compatible with.

There is one minor issue that can arise from using mods that change crewmate AI behaviour, leading to a softlock in one of the late game bosses (Fortress core). To avoid this, do not bring any modified crewmembers into the fight.

Contributors: Princess of Evil, Degranon, Chester, Mikenyes, Mr Yellowjacket, Nebulox, Loib, Omega, CS, Daggette, Armok, Easer Cat, Yes.

This mod is a remake of my old Shellguard mod, seen here. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=763788379
The original is outdated and should not be used.
Popularne dyskusje Zobacz wszystkie (50)
71
16 sierpnia 2024 o 20:33
SUGGESTIONS
Star~Verse
11
1
15 kwietnia 2024 o 0:58
What weapons & armors are found on what missions?
Joseph Sneed
7
30 listopada 2023 o 7:16
C.R.A.B mech help
Xander
Komentarzy: 2 025
ranziseangaming 24 listopada o 21:41 
can you make it compatible with melee aiming pls? cuz some gunblades dont work with that mod
Star Slayer 23 listopada o 13:29 
PEAK MOD ABSOLUTE PEAK
Star Slayer 23 listopada o 12:33 
i fixed it its uncompatible with killabble villagers
Star Slayer 23 listopada o 12:07 
Arena mods doesnt work for me i do the arena but the last doors never opens do i miss something?
Gary Volkovich 18 listopada o 22:49 
Get robust. All missions are possible to pass with bit of elbow grease.
Naes 18 listopada o 21:58 
I know the mods done, but I would consider rebalancing the second Ironwatch mission, as it doesn't really feel feasible with just one person.
Gary Volkovich 31 października o 3:55 
@oub13 I mean there is a chance for outposts to spawn kinda in a lot of places.
oub13 31 października o 3:51 
its a shame this mod is finished because i think it would be cool if we had moons with shellguard bases on them
Fixer 13 października o 4:42 
Understood, thanks for the heads up
Travelling Merchant  [autor] 13 października o 3:26 
@Fixer All missions can be replayed by the main teleporter in the Shellguard Hub. This is done to avoid using SAIL, so that the mod is safe to uninstall if wished without corrupting saves.