RimWorld
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Alpha Animals
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Bỏ thích
Mod, 1.5, 1.6
Kích cỡ file
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29.737 MB
18 Thg10, 2018 @ 12:21am
15 Thg08 @ 12:32am
225 ghi chú thay đổi ( xem )

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Alpha Animals

Trong 1 bộ sưu tập tạo bởi Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 vật phẩm
Mô tả
[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Thảo luận nổi bật Xem tất cả (2)
2,161
26 Thg09 @ 1:38am
ĐÁNH DẤU: Bug reports
Sarg Bjornson
403
13 Thg09 @ 12:22pm
ĐÁNH DẤU: Suggestions
Sarg Bjornson
6.765 bình luận
NinjaBeest 3 Thg10 @ 12:06pm 
Yo I have an idea for a extension or patch mod for those that want it.
This mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2255432128 is a wonderful mod that makes many animals be pack animals.
I believe many animals in this mod should be pack animals personally, and that main caravan packs mod supports many other mods, but I think the mod author is no longer working on it or willing to continue, so he probably will not patch it for Alpha Animals too nowadays. If you would be willing, my suggestion is to make some animals from Alpha Animals pack animals like the Thunderrox just for one example. But just an idea for an extension or add-on to this mod. I really could use some animals from this mod to be pack animals too reasonably. Thanks and all love. Again I absolutely love this mod thank you.
Sarg Bjornson  [tác giả] 3 Thg10 @ 10:20am 
I can 100% guarantee this works fine with the whole VE collection lol
bishop149 3 Thg10 @ 10:17am 
Hmmm ok, I’ll try checking / changing the load order, if that doesn’t work I’ll start digging deeper. I have a lot of mods but the only ones I have that mess with faction stuff are all VE, pretty sure.
Sarg Bjornson  [tác giả] 3 Thg10 @ 9:16am 
Then you have some kind of mod conflict
bishop149 3 Thg10 @ 9:09am 
If I toggle on "All Factions" then I can see Black Hive listed
Sarg Bjornson  [tác giả] 3 Thg10 @ 8:32am 
Not sure, I don't remember if faction discovery has a reset button
bishop149 3 Thg10 @ 8:11am 
I think I may have messed up.
When I first loaded the mod I'm 99% sure that I said yes to this:

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

But the black Hive are not showing up as a faction and when I tried to spawn a raid using the dev tools I get: "Faction black hive of def AA_BlackHive has no PawnGroupMakers."

Is there any way to fix this?
Get the option on first load to fire again, in case I accidentally answered incorrectly
Sarg Bjornson  [tác giả] 2 Thg10 @ 11:07pm 
Yes
Melon 2 Thg10 @ 5:11pm 
Is it intended for Night Aves to not be able to eat live plants? They can eat vegetables, but only after they've been picked.
耀焰溅火 2 Thg10 @ 6:42am 
All creatures Zerg creatures by psycasts. I have also reported similar bugs in other mods.He said it was "compspawnerpan" that caused this.