RimWorld

RimWorld

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[WH40K]Adeptus Xenobiologis: Orkoids
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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Opdateret:
30.431 MB
17. okt. 2018 kl. 14:58
30. sep. kl. 16:40
69 ændringsbemærkninger ( vis )

Abonner for at downloade
[WH40K]Adeptus Xenobiologis: Orkoids

I 1 samling af Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 genstande
Beskrivelse
RimWorld 1.2, 1.3
Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races

Includes native support for Combat Extended.

An Ork or Grot is Required to Build and research Ork Teknologies

Contents
Races:
  • Orks - Humanlike
  • Grots - Humanlike
  • Snotlings - Advanced Animal
  • Squigs - Fighter Animal
  • Oily Squigs - Chemfuel Animal
  • Eatin Squigs - Animal

Cultures: RimWorld 1.3+
  • Krude Bionikz - (Ork Only)

Apparel:
  • Greenskin Shirt (Ork/Grot only)
  • Greenskin Jacket (Ork/Grot only)
  • Slava Cowl (Ork/Grot only)
  • Studded Arma (Ork/Grot only)
  • Studded Elmet (Ork/Grot only)
  • Flak Arma (Ork only)
  • 'Ard Hat (Ork/Grot only)
  • 'Eavy Arma (Ork only)
  • 'Eavy 'Ard Hat (Ork/Grot only)
  • Mega Arma (Ork only)
  • Mega Elmet (Ork only)

Wargear:
  • Stikkbomb Packs (Frag, Krak, Tankbusta)
  • Kustom Force Field (Shield)
  • Bosspole (Ork only)
  • Iron Gob (Ork only)

Bionics:
  • Krude Bionikz - (Ork Only)

Plants:
  • Orkoid Fungus - the symbiotic fungus that is essential the orkoid ecosystem, it is a source of food, Squigs, Snotlings, Grots and Orks.
  • Orkoid Cocoons - Cocoons are spawned by an event, intended to represet 'wild' spore growth and Cannot be planted.

Buildings:
Ork versions of
  • Machining Table
  • Butcher Table
  • Fueled & Electric Stove (Same Texture)
  • Drug lab
  • Fermenting Barrel - [SYR] Universal Fermenter
  • Stele
  • Waaaagh! Banner

Resources:
  • Orkoid Fungus - a food
  • Speckled Bloodshade - Medical Fungus
  • Ork Bitz - basic orkish crafting material
  • Ork Komponent - Orkish components
  • Ork Waart - made from Orkoid Fungus and used for brewing Grog - [SYR] Universal Fermenter
  • Ork Grog - Orkish alcohol - [SYR] Universal Fermenter

Mechanics:
All Orkz count as having both the Bloodlust and Psychopath trait.
Symbiotic Fungus - All Orkoids originate from the same strain of fungal spores, which can mature into a might warboss, or a tiny mushroom.

NOTE: Untill Walking Problem updates AAF, ive updated and included it in this mod
Snotling Workers - With Walking Problem's Advanced Animal Framework loaded Before this mod, when fully trained Snotlings will do basic tasks such as cleaning, hauling, tending animals, planting and harvesting crops

Requires
Humanoid Alien Races
Adeptus Mechanicus: Armoury

While not a Required Item, it will expand snotling utilities
Advanced Animal Framework

Github[github.com]

Other Versions
Standalone Feral Orkz

Other Playable Races

Adeptus Xenobiologis: Tau

Adeptus Xenobiologis: Aeldari

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]
If your Orkz look like this

Disable Scaling in Children, School and Learning

Credits
Ogliss: Xml, C#, Texturing
SirLaLaPyon: Texturing
See about file for full listing

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!
Populære diskussioner Vis alle (6)
218
17. sep. kl. 10:22
FASTGJORT: Bug Reports
Ogliss
50
3. nov. 2023 kl. 21:31
FASTGJORT: Balancing & Feedback
Ogliss
6
21. apr. 2024 kl. 20:06
More orks
Goblin Swordswoman
1.267 kommentarer
Sun Ra 30. sep. kl. 18:24 
WAAAGH!
Ogliss  [ophavsmand] 30. sep. kl. 16:41 
@Mechanomical
Should be fixed
fungus issues should also be fixed, as should snotlings working(Maybe)
Ogliss  [ophavsmand] 30. sep. kl. 15:14 
@Faith
Wish CE worked with this

@Mechanomical
hmmm i May have not tested it with this loaded

@Sun Ra & Da 'Ard Krumpin Boss & DrFong
Yeah, thanks for letting me know, looks like something changed and the patches that used to run arent
DrFong 30. sep. kl. 12:24 
Can't get any more boyz to spawn from da fungus.
Faith 30. sep. kl. 9:15 
Wish this worked with CE
Sun Ra 18. sep. kl. 6:32 
The boyz are restless!
Mechanomical 17. sep. kl. 10:24 
The problem appears to be from the brand new Dual Wield update, if you want to use Orkoids it might have to be temporarily removed so this mod can be updated to be compatible with the Dual Wield update.
Da 'Ard Krumpin Boss 13. sep. kl. 9:41 
OI!! Da Orkoid fungus fields aint worken again!!
Sun Ra 12. sep. kl. 19:33 
Not getting any creatures from harvesting Orkoid fungus. I'm only using this mod and dependent mods.
The Ozzman 1. sep. kl. 22:58 
oh hell yea! i love your stuff :saradomin: