边缘世界 RimWorld

边缘世界 RimWorld

[WH40K]Adeptus Xenobiologis: Orkoids
1,267 条留言
Sun Ra 9 月 30 日 下午 6:24 
WAAAGH!
Ogliss  [作者] 9 月 30 日 下午 4:41 
@Mechanomical
Should be fixed
fungus issues should also be fixed, as should snotlings working(Maybe)
Ogliss  [作者] 9 月 30 日 下午 3:14 
@Faith
Wish CE worked with this

@Mechanomical
hmmm i May have not tested it with this loaded

@Sun Ra & Da 'Ard Krumpin Boss & DrFong
Yeah, thanks for letting me know, looks like something changed and the patches that used to run arent
DrFong 9 月 30 日 下午 12:24 
Can't get any more boyz to spawn from da fungus.
Faith 9 月 30 日 上午 9:15 
Wish this worked with CE
Sun Ra 9 月 18 日 上午 6:32 
The boyz are restless!
Mechanomical 9 月 17 日 上午 10:24 
The problem appears to be from the brand new Dual Wield update, if you want to use Orkoids it might have to be temporarily removed so this mod can be updated to be compatible with the Dual Wield update.
Da 'Ard Krumpin Boss 9 月 13 日 上午 9:41 
OI!! Da Orkoid fungus fields aint worken again!!
Sun Ra 9 月 12 日 下午 7:33 
Not getting any creatures from harvesting Orkoid fungus. I'm only using this mod and dependent mods.
The Ozzman 9 月 1 日 下午 10:58 
oh hell yea! i love your stuff :saradomin:
Ogliss  [作者] 8 月 26 日 下午 3:37 
1.6 update pushed
crawpergia 7 月 22 日 下午 6:46 
do snotlings regrow their arms? i very recently had a snotling lose both arms from an ork brawl
Wazabey 6 月 1 日 下午 1:21 
Bionic eyes are not where they are supposed to be, but in the center of the face.

Is there any way to fix it?
Potato0 3 月 6 日 下午 8:20 
does this work with MIM orks core?
EvilSunzBigMek 1 月 27 日 上午 1:00 
ok i found out that the small yellow shoota and black slugga just dont work, the other guns seem to just fine
EvilSunzBigMek 1 月 26 日 下午 11:21 
my orks arent shooting, they only use guns in melee?
Faith 1 月 18 日 上午 1:02 
I guess this doesn't work with CE? All the orc weapons seem to only work as side arms with it?
Faith 1 月 17 日 下午 2:00 
Thanks Filth, didn't think of that...
o b s i d 1 月 14 日 下午 6:35 
Oi ya gitz, it's time ta give dem rim umies a proppa krumpin!
AngerMittens 1 月 10 日 下午 8:17 
Fermenter mod is outdated, It cannot make Org Grog anymore.
Requesting functionality be shifted to the upto date processing framework mod.
Lord Of Filth 2024 年 12 月 23 日 下午 10:21 
For everyone who asking: How to get more colonists?
In mod options (esc menu and bottom one) there is adeptus somthing mod, look for orks part and there you can set chances for greenskins to spawn from fungus and cocoons.
Faith 2024 年 12 月 10 日 上午 7:02 
I have played this mod loads and just rely on converting or buying orcs to fill my ranks... hoooooow do you get more squigs, grots and orcs lol?
Spades 2024 年 11 月 28 日 下午 5:18 
how do I get more orks?
thundee 2024 年 11 月 25 日 上午 10:04 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHH
WOKEGOD 2024 年 11 月 5 日 上午 11:54 
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Федя пластилин 2024 年 11 月 4 日 上午 3:33 
ГООООООООООООООООЙДА!
ladkeysladkey 2024 年 10 月 19 日 下午 7:49 
WAAAAAAAAAAAAAAAGH
Doom Daddy 2024 年 10 月 13 日 下午 8:58 
Gazbag!! Round up da boiz. Wez gunna stomp deez rimgits.
Gameking117 2024 年 9 月 7 日 下午 5:53 
could deez boiz werl in sos2?
O-Jay 2024 年 8 月 19 日 上午 4:18 
I got jumpscared by the WAAAAAAUUUGH!!! 10/10 mod.
CentlDog 2024 年 8 月 10 日 下午 1:20 
how do i get more colonist? are they event based or no i need to capture a recuit them?
darkzero 2024 年 8 月 4 日 上午 7:27 
OUR BOYZ ARE BACK!. Ogliss.... I love you.
odinmobi 2024 年 7 月 12 日 上午 8:08 
1.5? you mean 1.WARGHHH!
MrSharkey 2024 年 7 月 11 日 上午 5:35 
when will it be available on steam?
Ogliss  [作者] 2024 年 6 月 26 日 下午 7:55 
the inital 1.5 build is available on the github under the Dev-1.5 branch
sabal999 2024 年 6 月 26 日 下午 12:15 
Please Update!! I need to krump!
XXFQ007 2024 年 5 月 26 日 上午 9:03 
@CrunchyKnuts.tv I Agree with that.

And 1.5 Plz:steamhappy:
CrunchyKnuts.tv 2024 年 2 月 19 日 上午 2:29 
I love the premies but it /definitely/ needs some balancing regarding moods. A few days in to a new colony, and they started beating on each other which was fully expected. But the MOOD DEBUFFS were insane! Way too frequent, too
Oggin 2023 年 12 月 12 日 上午 8:44 
I recruited an Ork Yoof off of an orbital trader and his hunger keeps dropping dramatically. Like it'll be in the high seventies then drop to 11% out of nowhere. I dunno if it's a problem with this mod or one of the many others but I'm calling him tarrare for the time being.
sassythesasquatch(Real) 2023 年 12 月 5 日 上午 2:45 
just checked the description of the mod in rimworld and says there are cave squiqs is that something you were planning on adding or i just havent found one yet or do the fungus have to be grown in a cave?
Faith 2023 年 11 月 23 日 上午 3:43 
Yeah, the grot fightyness is bugged. Sometimes it gets lower through krumping wildlife and fighting etc... mostly it seems bugged. They don't ever seem to start scarps so I don't worry about it. I do however have a HUGE orc, ceramic two handed axe, Orc Ard helm, Ard chest piece, who is also a werewolf that is honestly a mooooonster. He shreds stuff.
sex is scary 2023 年 11 月 21 日 下午 2:20 
oi, is it normal that my orks act like grot? they are all like "its too dark" "i eat like a squig" "i slept on the ground" "i eaten another ork (it was a grot)" like they should bother about that and not about krumping the wildlife, also ork dont need a table they can just palm the food and chomp on it, i can get the grot are more sensitive about puny things like that but boys nobs and da boss?? they litterally drink gasoline why would they care??

punching grot dont really work, one day i got an grot that was like "i'm too sad to walk" i punched him, and it didn't wake him up

also i have some issue spawning new orks at the start of the game, my klan barely run for 4day bcs they end up krumping each other after getting rid of the wildlife, how are those gitz suposed to multiply?
sassythesasquatch(Real) 2023 年 11 月 20 日 上午 1:22 
anyone else grots ain't fighting? when they are full of fightyness
Faith 2023 年 11 月 16 日 上午 7:41 
the scrappin thing needs taking down a peg or two, (__) fightness and they just fly off. It shouldn't give them such a negative affect after losing a fight also.

Grots should come with Haul already ticked, they shouldn't need training. They should also spawn more frequently. Orcs are particularly lazy and slow (ritely so) but thats cause the grots make there world run. Atm early game x3 grots doing nothing, trying to handle everything is tedious.

Orcs need to be a little more hardy imo... watching one get wrecked by a tortoise in close game today was embarrasing. Regen or recovery from injury probably needs a multiplier also.

Great mod though, I do enjoy it.
Marksnow234 2023 年 9 月 21 日 下午 2:23 
my bad, it wasnt the mod
Marksnow234 2023 年 9 月 21 日 下午 1:56 
i have a question, is it a feature that orks cannot be recluted? cus like, i dont know if its my pc or not, sorry for being anoying
Tomoyboy 2023 年 9 月 5 日 上午 12:17 
Is there a way to add modded recipes to the ork versions of some production benches? eg, vanilla expanded stews to the ork stove
Ogliss  [作者] 2023 年 8 月 28 日 下午 7:08 
@King jong illest
the start issue is related to Humanoid Alien Races overriding the spawning methods introduced to vanilla to support biotech, ive reported it to the author, still waiting on him having time to figure out and fix it, its a little beyond my ability to fix without breaking other HAR features
Doom Daddy 2023 年 8 月 26 日 下午 10:19 
Also. I noticed with one of the starts it says I would get a boss and a couple meks or something but I just started with grots instead. Is there a way to fix this or is there a way to get a boss/nobs in your crew besides capturing them?
Doom Daddy 2023 年 8 月 26 日 下午 6:14 
That makes sense. Any ideas you have adding onto the mod you plan on doing? Maybe orc vehicles or orc mechs?