XCOM 2
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Cannon Animation Redux
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530.824 MB
17 окт. 2018 г. в 5:09
27 янв. 2019 г. в 9:00
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Cannon Animation Redux

В 1 коллекции, созданной Musashi
Musashis WotC Mods
Предметов: 29
Описание
Overhauls all cannon animations.

In the new animations the soldier holds the cannon well like a cannon and not like a rifle.

The animations are overriden if the soldier holds one of the

- Basegame cannons
- Claus Merc Plasma cannon
- LW Coil and Laser cannons
- Three tier cosmetic weapons
- Star Wars Z6

TLE and mod weapons are not touched.

There are some minor inaccuracies in the animations that i might fix in the future.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Комментариев: 203
Dragon32 11 июл в 1:41 
@AgentSrell777
You could try editing this mod's XComCannon.ini to add in the LMGs from Resistance Firearms
AgentSrell777 10 июл в 20:02 
any way for this to affect resistance firearms lmg's?
dawfydd 8 окт. 2024 г. в 18:58 
Does this work with reskined canons? like the clone wars skins? and with long war of the chosen or does it have conflicting ini's?
RakkoHug~<3 5 окт. 2024 г. в 23:10 
The issue seems to be if the existing cannon is reskinned by Iridar's Weapon reskinner, Musashi's animation still recognizes the underlying cannon as the currently equipped weapon.
RakkoHug~<3 19 сен. 2024 г. в 19:23 
Coil cannon animation is not correct as well :(
Dragon32 23 авг. 2024 г. в 11:50 
@SkytraX
No, this is a mod for WotC.
John Wick himself 23 авг. 2024 г. в 11:35 
can i use this with long war2?
Dragon32 27 июл. 2024 г. в 1:56 
@RakkoHug~<3
OK
RakkoHug~<3 27 июл. 2024 г. в 0:51 
Oh, Thank you very much for your help, Dragon.

My apologies but I was referrring to the LW Laser cannons: Iridar's weapons skin versions to be precise.

Thank you so much nonetheless. :)