XCOM 2
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Cannon Animation Redux
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530.824 MB
17 okt 2018 om 5:09
27 jan 2019 om 9:00
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Cannon Animation Redux

In 1 verzameling van Musashi
Musashis WotC Mods
29 items
Omschrijving
Overhauls all cannon animations.

In the new animations the soldier holds the cannon well like a cannon and not like a rifle.

The animations are overriden if the soldier holds one of the

- Basegame cannons
- Claus Merc Plasma cannon
- LW Coil and Laser cannons
- Three tier cosmetic weapons
- Star Wars Z6

TLE and mod weapons are not touched.

There are some minor inaccuracies in the animations that i might fix in the future.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
203 opmerkingen
Dragon32 11 jul om 1:41 
@AgentSrell777
You could try editing this mod's XComCannon.ini to add in the LMGs from Resistance Firearms
AgentSrell777 10 jul om 20:02 
any way for this to affect resistance firearms lmg's?
dawfydd 8 okt 2024 om 18:58 
Does this work with reskined canons? like the clone wars skins? and with long war of the chosen or does it have conflicting ini's?
RakkoHug~<3 5 okt 2024 om 23:10 
The issue seems to be if the existing cannon is reskinned by Iridar's Weapon reskinner, Musashi's animation still recognizes the underlying cannon as the currently equipped weapon.
RakkoHug~<3 19 sep 2024 om 19:23 
Coil cannon animation is not correct as well :(
Dragon32 23 aug 2024 om 11:50 
@SkytraX
No, this is a mod for WotC.
John Wick himself 23 aug 2024 om 11:35 
can i use this with long war2?
Dragon32 27 jul 2024 om 1:56 
@RakkoHug~<3
OK
RakkoHug~<3 27 jul 2024 om 0:51 
Oh, Thank you very much for your help, Dragon.

My apologies but I was referrring to the LW Laser cannons: Iridar's weapons skin versions to be precise.

Thank you so much nonetheless. :)