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Nahlásit problém s překladem
And ignore remote controls/turrets?
The fact that player contols a target cockpit is an event so store that cockpit and track oxygen.
Ignore any remote or turrnet that player start controlling after that and keep tracking stored cockpit oxygen.
The fact that player does not control anything means that there is 100% left any cockpit.
Eliminating them doesn't work in all situations. It works if the Player accesses the remote directly, but not if they use it with a seat. There are a number of cockpits/seats that don't have oxygen. In those cockpits, the normal character check doesn't work, and the visor closes. I'd have to somehow find the cockpit the player is using.
When you sit in a cockpit the visor rises and then you use a remote control from that cockpit then that visor lowers.
I think better skip remote control blocks when you check "cockpit used"
@Dr. Fraud, I finally added your light switch functionality.
I'd love to receive such good bug reports.