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报告翻译问题
And ignore remote controls/turrets?
The fact that player contols a target cockpit is an event so store that cockpit and track oxygen.
Ignore any remote or turrnet that player start controlling after that and keep tracking stored cockpit oxygen.
The fact that player does not control anything means that there is 100% left any cockpit.
Eliminating them doesn't work in all situations. It works if the Player accesses the remote directly, but not if they use it with a seat. There are a number of cockpits/seats that don't have oxygen. In those cockpits, the normal character check doesn't work, and the visor closes. I'd have to somehow find the cockpit the player is using.
When you sit in a cockpit the visor rises and then you use a remote control from that cockpit then that visor lowers.
I think better skip remote control blocks when you check "cockpit used"
@Dr. Fraud, I finally added your light switch functionality.
I'd love to receive such good bug reports.
But what about to check the cockpit's oxygen and open the helmet there too?
Maybe try to unsubscribe and subscribe again.
anyway you could fix this issue?
But what would be the complete logic? Should I enable light when leaving a Cockpit, but only when it was on before?
Rich Hud Master is optional and only for a better way to set settings.
I will look into it when i have time
[code]
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Character.MyCharacter.GetSuitGasFillLevel(MyDefinitionId gasDefinitionId)
at Sisk.SmarterSuit.Mod.OnBeforeDamage(Object target, MyDamageInformation& info)
...
at Jakaria.Components.WaterPhysicsComponentCharacter.UpdateAfter60()
...
[/code]
Please check changes here on steam or github for more details.
Settings location has changed to global storage and multiplayer settings sync was removed.
Had an idea to let the player decide the radio radius, but it would scale with the energy consumption.
* improve helmet handling.
I've also had the same issue as Deapri, but with Triton and Earth snow storms.
Bug Fixes
* fix the issue where damage was done when it should not. Also updated build script (dd92093) [github.com]