Stellaris
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Ancient Cache of Technologies: Override
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110.705 MB
2018년 9월 5일 오후 1시 07분
2025년 6월 2일 오후 12시 32분
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Ancient Cache of Technologies: Override

Chirumiru ShiRoz님의 1 모음집
PeerawatZ/ShiRoz Stellaris Mod Collections
아이템 4개
설명
Introduction

This override patch intends to improves both the vanilla leviathans and crisis factions to be more challenging when using ACOT. It also contains some graphical changes to various vanilla icons to be more consistent.

"We thought we were alone in this galaxy. We thought that the precursors were our final obstacle. We were wrong. Somewhere in the abyss, the new challenger awaits. But we are the Ascended, we will not fall, not to the precursors, the lesser empires and not these new invaders."

"The Contingency Has Arrived"


Features

  • Multiple edits of vanilla component and tech icons and/or names to be more consistent across tiers or to reduce duplicates.

  • Crisis Improvements, all crisies will now have their own unique ship components. All balanced around ACOT final component tiers. Their ships are also improved, especially their civilian ships.

  • Scourge Invasion Armies have been buffed significantly. Contingency will now uses Omnidroids over standard androids.

  • Crisis now have their own titans (Scourge Queen has been upgraded to Titan-level for this purpose)

  • Captured Queen will also now be a titan-sized, and will produce up to 60 ships, with more balance between small and large ships.

  • Scourge will automatically infest planets if they manage to bombard the planets to zero pops before any armies arrived.

  • Extradimensional Invaders will now count Dimensional Anchors when they are built. <<<< This is no longer needed as PDX has recently fixed it, but I beat them to it first, so I win yay :P

  • Cybrex will now be more useful, as they will now create new fleets after their first attacks.

  • Automated Dreadnought and Enigmatic Fortresses will also now use FE-Tier Components

  • Vanilla Components will be automatically upgraded to new tiers, thanks to the override.

Known Issues and Limitations

  • This mod overrides certain crisis events, a conflict will not hopefully break the game, but may make crisies not spawn Titan-sized ships.

Balance

Their components are balanced around ACOT components, some stuffs are notably stronger/weaker. Contingency in particular, have almost exact same stats, just that they shoot red stuffs instead. BECAUSE RED GOES FASTERRR.

Not Responsible If you set the crisis difficulty too high and end up with crisis fleet in million firepowers.

Save and Mod Compatibility

Requires: Ancient Cache of Technologies

  • Works on existing saves, but any existing Leviathans/Crisis ships will not be upgraded. Only new ones will.

  • Overwrites various base game components, this function will not be compatible with other component mods that also overwrite them. (This probably won't break the game, and you can probably still use this mod for Crisis)

  • A small portion of Crisis Events are altered, unless another mod make extreme changes to Crisis Events, everything should be fine.

Credits and Special Thanks to

- You are welcome to use the fixes I made to the Crisies in your own mod if you wish.

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the Crisis will be Hak Hak Hak.

Don't forget to rate this mod if you like!....Or don't XD.

I have a section on Discord for my mods here

[discord.gg]


You can also support me on Patreon here [www.patreon.com] atm since my family is having a little bit of financial difficulties.
인기 토론 모두 보기(1)
24
2025년 4월 11일 오후 2시 27분
Discussion and Suggestions.
Chirumiru ShiRoz
댓글 546
Panda_Play 2025년 8월 31일 오후 1시 29분 
I've noticed for behemoth fury crisis when completing teir five a class four behemoth spawns in my capital keeping my existing class three. As well as When moving through the growing pains situation when prompted with anything that changes components on the behemoth like the jump organ it seems to reset the behemoth component set down to the class three component set.
H11DN-D4NG3R  [작성자] 2025년 8월 23일 오전 2시 32분 
@Der, No, there's a seperate submod made by chiru that changed Marauders
Der Preußen Mann 2025년 8월 22일 오후 10시 03분 
Hope this isn't a stupid question but does this mod also affect the Khan?
H11DN-D4NG3R  [작성자] 2025년 7월 22일 오후 12시 00분 
@2B ensure you arent running bunch of other mods that edit End game crises.
2B 2025년 7월 22일 오전 11시 53분 
Cetana colossus doesnt spawn using this mod, which means I cant defeat her
Ros[É] 2025년 6월 28일 오후 3시 17분 
Ah, I was incorrect about the infesting planets thing, it's just my game not changing the planet graphic lmao.

Incredibly slow bombardment still stands tho
Ros[É] 2025년 6월 27일 오후 6시 14분 
Oh, and prethoryn don't infest planets after bombarding all pops like the description states.
Ros[É] 2025년 6월 27일 오후 4시 48분 
Seems like the crisis bombardment stances are taking forever to kill pops. I did notice the normal ACOT bombardment stances have the "kill_pop_amount" line while the crisis ones don't seem to.
H11DN-D4NG3R  [작성자] 2025년 6월 9일 오전 11시 07분 
@Eagle. Yes
eaglegundam 2025년 6월 9일 오전 11시 06분 
so is it up to date yet?