Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Merrick's Finland
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80.160 MB
29 mar, 2018 @ 15:16
27 aug, 2024 @ 4:35
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Merrick's Finland

I 1 samling av Rosenthorn
Merrick's 2024 Collection (new or updated)
40 artiklar
Beskrivning
Finland is a defensive Civilization focused on culture, happiness, and appeal. Their strength lies in unimproved woods and lakes, and in maintaining a high appeal in their cities for a tourism victory, and so as to get good combat bonuses from Mannerheim's unique ability. Maintaining loyalty and happiness is the key to victory as Finland.

Finland
Kalevala
  • Cities on your Home Continent receive +1 Loyalty per turn.
  • Cities at maximum Loyalty receive an additional +10% Culture and +10% Production.
  • Unimproved Woods and Lake tiles yield +1 Culture and +1 Production.

Sissi
  • Replaces Infantry.
  • Increased Flanking Bonus.
  • Can perform a Range 1 ranged attack but has weaker melee.
  • Doesn't have strategic resource costs.

Sauna
  • Unique improvement that can be built on Grass, Plains, Tundra, Snow, but not adjacent to another Sauna. Can be built in Woods and Marsh without removal.
  • +1 Appeal and +0.5 Housing
  • +1 Culture and +1 Production
  • Further +1 Culture from every 2 adjacent Woods
  • Further +1 Production from each adjacent Camp
  • +1 Amenity when adjacent to a River

Mannerheim
Our Homes, Our Faith, Our Country
  • All Military Units in friendly territory receive a bonus to Combat Strength based on tile appeal, +3 in Average, +4 in Charming, and +5 in Breathtaking.

Marshal of Finland
  • Favors civilizations with the same type of government and that keep a large standing army. Dislikes civilizations with different governments that keep large standing armies.

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This mod is compatible with Gathering Storm.
Firaxis World and Europe TSL
YNAMP TSL
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Direct Downloads on Google Drive[drive.google.com]
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Credits
Merrick - Art and Code
Deliverator - Sissi hat
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Direct Downloads on Google Drive[drive.google.com]
(Direct downloads may not be available straight after a new release. Please be patient.)
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Follow my twitter for modding updates, among other things.
https://twitter.com/rosenthorn_

Support
Consider supporting my mods with direct one-time or monthly donations using Kofi. I would greatly appreciate this as any donations would go towards my necessary medical bills. [ko-fi.com]
Populära diskussioner Visa alla (1)
0
25 maj, 2020 @ 15:03
it appears that the sauna amenity bonus is broken
sershe
143 kommentarer
melkeinkohtauksenpaikka 27 sep @ 2:51 
on se komia
Nihilator 19 nov, 2024 @ 13:59 
Love your work!
Nihilator 19 nov, 2024 @ 13:57 
Thanks so much man!
Rosenthorn  [skapare] 26 aug, 2024 @ 12:12 
Reworked and updated with adjusted abilities and now fully functional.
Rosenthorn  [skapare] 22 aug, 2024 @ 12:57 
Uploaded a fix for the mod that stops the Culture and Production bonuses from stacking and causing a snowball.
Gif35 23 jun, 2024 @ 10:17 
Yay
Radonium 4 apr, 2024 @ 12:31 
Too much op, like i was in atomic age meanwhile like everyone was in medieval/ressainance
yere 7 mar, 2024 @ 13:53 
I like the uniqueness but seems super op. The fact that you could get +1 culture and production on round 1 just by settling next to a forest is waaay too strong.

Also unlike you suggest I don't think this is a defensive civ, considering that you should easily be able to hold cities that you conquer on your own continent, not to mentiong the 3/4/5 bonus combat strength.

I also don't really understand why the sissi unit would replace the melee unit AND have a ranged attack. Just have it replace a recon unit, since the sissis of real life are mostly for reconnaissance. This way the ranged attack also makes sense, since recon units after the scout already have one.

Although I really like the uniqueness of using loyalty for boosting yields and appeal for boosting combat strength I think the numbers should be toned down quite a bit.
Zixim 18 mar, 2023 @ 6:54 
@Attackarack I'm no coder, but \steamapps\workshop\content\289070\1346055198\Core\Finland_GamesDefines.sql has some lines like this:

('MODIFIER_MER_OUR_HOMES_OUR_FAITH_OUR_COUNTRY_CHARMING_STRENGTH','Amount',4)

If I'm reading this right, this and the similar lines above and below it with the AVERAGE and BREATHTAKING labels should be responsible for the strength bonus values.
Simply replace the numbers in the CHARMING and BREATHTAKING with 1, and it should result in 3+1+1 for the strength bonus.
Could also go with 1+2+2 if you want it to be more strict with requiring higher appeal.
Attackarack 7 feb, 2023 @ 10:05 
This mod is super cool! However, the unique ability of +3/4/5 combat strength in average/charming/breathtaking tiles is bugged and very OP - they are stacking rather than applying the highest value.

Could anyone suggest a way to modify "Finland_GameDefines.sql" so that only the highest combat strength bonus applies (for example, +5 total bonus CS in breathtaking tiles, rather than 3+4+5 = 12 bonus CS in breathtaking tiles)?