Stellaris

Stellaris

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Safety Off for Planet Killer Weapons
   
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28.2.2018 klo 2.43
20.5.2023 klo 7.07
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Safety Off for Planet Killer Weapons

1 kokoelmassa, tekijä FGRaptor
Mods by FGRaptor (3.8)
6 luomusta
Kuvaus
Updated for Stellaris 3.8



Allows Planet Killers to have more valid targets, even your own planets!

Description
So you finally got your Colossus and want to take it for a ride. But wait... you can't crack that planet or your colony you want to get rid off?
You can't shield that planet you took over which is boiling with unrest?

Well, now you can!

This removes many of the restrictions on what planet killer weapons can target.

Warning!
Blowing up yourself will kill you.

World Cracker:
- Can now target planets owned by you
- Can target all planet types except cracked worlds and gas giants (no planet to crack there)
- Can target primitives

Global Pacifier:
- Can now target planets owned by you
- Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets - might change this in the future)
- Can target primitives

Neutron Sweep:
- Can now target planets owned by you
- Can target primitives
- Can target hive and infested worlds

Divine Enforcer:
- No changes as it can already target your own planets
- Can target primitives

Nanobot Diffuser:
- No changes as it can already target your own planets
- Can target primitives

Star-Eater:
- No changes (yet)

Devolving Beam:
- Can now target planets owned by you

Deluge Machine:
- No changes as it can already target your own planets

Toxic God:
- Can now target planets owned by you
- Can target primitives

Save Game Compatibility
Should be save to install and remove during running games (I had no problems so far).
Valid targets are determined during gameplay so there should be no issues.

Mod Compatibility
Incompatible with Gigastructural Engineering & More, as they have a high-priority overwrite of the same file to add restrictions for some gigastructures. Use this compatibility patch (also updates the files, since they are using old definitions): Safety Off for Planet Killer Weapons + Gigastructural Engineering

Files overwritten:
common\scripted_triggers\01_scripted_triggers_planet_killers.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

Localisation:
None required

Known Issues
- Targeting your own planets will show as text tooltip that they are valid targets because they are an enemy which they obviously are not; I would have to change the tooltip text Localisation for this, which I might do, but it's just a minor cosmetic thing
- Cracking or Shielding your own worlds has no negative effect, which I might add later

Future Plans
- Negative effects when cracking or shielding your own worlds (populated worlds)
- Move the changes to an empire policy instead of just disabling them like now
- Update Tooltip Localisation (maybe)

More Mods
Check all of my latest mods in my collection:
Mods by FGRaptor

Check mods from other creators I recommend (Stellaris 3.8):
Recommended Mods

Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor - Old and Archived Mods
Suositut keskustelut Näytä kaikki (2)
9
21.3.2020 klo 6.46
TÄRKEÄ: Suggestions / Feedback
FGRaptor
4
20.9.2024 klo 2.42
TÄRKEÄ: Bug Reports
FGRaptor
153 kommenttia
Phoenix 27.1. klo 13.57 
Tested on 3.14, works standalone, and AFAIK works w/ giga patch too.
Incompatible w/ "Merger of Rules".
Renny~~ 1.10.2024 klo 22.59 
Any possibility of an update, with the patch for gigastructure?
Aven Oul 12.2.2024 klo 20.35 
update?
Svijj 23.8.2023 klo 5.17 
It's Operation Cinder time
JahMonRasta 12.7.2023 klo 5.08 
It doesn't work...
Vumpalouska 7.7.2023 klo 8.01 
Absolutely necessary.
UnmotivatedZombie 25.5.2023 klo 10.33 
*laughs in Exterminatus*
AncientGatekeeper 22.5.2023 klo 10.00 
Heh no worries man. As a fellow mod dev I feel your pain. Thanks for keeping this beauty of a mod around from the time I started playing stellaris for the first time XD it is a must have!
FGRaptor  [tekijä] 22.5.2023 klo 2.02 
Yes I confirmed that problem, for some reason the devs use a planet killer validity check for building the orbital rings... just another facepalm stellaris code moment.

The planet killer checks have been a pain either way because the code is just so awkward, will probably take a while to fix, I might have to redo all of them from scratch.
AncientGatekeeper 21.5.2023 klo 17.24 
However, could just be load order, but disabling this mod causes me to be able to build orbital rings on planets again