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Báo cáo lỗi dịch thuật
Not sure but if you're using the Commander's Choice mod, disable it.
You can add these
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM1_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM2_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM3_GrenadeLauncher
under the [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul] in XComRPG.ini to fix this, if you are not using another mod that already does it.
All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
Weapon and Attachment mechanics got revamped to have a more focused role for each weapon to be seprets mods becuse i love the 2 things and just want to have them sepret from the main rpg mod
It was just for customization purposes. I didn’t know Musashi had already retired, so please disregard my previous message.
Musashi retired from XCOM 2 modding a long time ago. I really can't see the point in extracting it, wouldn't it be pointless for normal class-based gameplay?