安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
OK.
So, the problem is not lies in AU mod but immediately when activate Viper King Squadmate mod, which add class, the CTD happened. Anyway, all of this is a moot point anyway as Rusty retired. So, this is just rant anyway. Thank you for reading.
Still, with Rusty done modding, I guess this issue won't be address. Guess I need to say goodbye to Viper King then.
I think Rusty's done making mods for XCOM 2. I also hear those Allies Unknown-type mods are buggy and think the problem's there not here.
#2. I think you can enable a class, then select a rookie for training, then immediately disable the class again.
#3. When you get a soldier of a particular class to Captain you can buy abilities in the GTS. Like "Biggest Booms" for Grenadiers. Those don't appear for disabled classes.
2. [Prevent the user from training disabled classes at the GTS] --> I'd suggest still be able to train disabled classes manually at GTS upon demand.
3. [Remove SoldierUnlocks related to disabled classes from the GTS.] --> May I know what is "SoldierUnlocks"?
I know it says "this mod prevents disabled classes from being selected by the black market." But one showed up anyway. Just wanted to share this with you.