Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Do you mean things like Grenadier's Biggest Booms? RPGO only has one class and lots of specialisations so that's not really possible.
Not sure but if you're using the Commander's Choice mod, disable it.
You can add these
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM1_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM2_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM3_GrenadeLauncher
under the [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul] in XComRPG.ini to fix this, if you are not using another mod that already does it.
All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
Weapon and Attachment mechanics got revamped to have a more focused role for each weapon to be seprets mods becuse i love the 2 things and just want to have them sepret from the main rpg mod